Virtual Reality and Environments 2012
DOI: 10.5772/36650
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Training of Procedural Tasks Through the Use of Virtual Reality and Direct Aids

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Cited by 26 publications
(20 citation statements)
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“…2,3 To better understand the drivers of the interaction, simple 2-way interactions were investigated in the context of training environment (PE and VE respectively). The results show that the interaction of testing session and color order for those who were trained physically (the two solid lines in the figure) is not significant t(28) = -0.93, p = 0.36, with a simple main effect showing that time will significantly increase from initial to retention-test between 23 and 66 seconds regardless of color order when the individual is trained physically t(28) = 4.16, p < 0.001, CI= [23,66]. Conversely, the interaction of testing session and color order for those who were trained virtually (the two dashed lines in the figure) is significant t(28) = -3.47, p = 0.002.…”
Section: Test Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…2,3 To better understand the drivers of the interaction, simple 2-way interactions were investigated in the context of training environment (PE and VE respectively). The results show that the interaction of testing session and color order for those who were trained physically (the two solid lines in the figure) is not significant t(28) = -0.93, p = 0.36, with a simple main effect showing that time will significantly increase from initial to retention-test between 23 and 66 seconds regardless of color order when the individual is trained physically t(28) = 4.16, p < 0.001, CI= [23,66]. Conversely, the interaction of testing session and color order for those who were trained virtually (the two dashed lines in the figure) is significant t(28) = -3.47, p = 0.002.…”
Section: Test Resultsmentioning
confidence: 99%
“…Hall and Horwitz [22] in a follow-up study from an initial study in 1998 investigated procedural knowledge retention after a period of time when learning took place in a virtual environment compared to a conventional 2D computer environment and reported no significant differences between the groups. Rodriguez et al examined learning transfer of procedural tasks within a multi-modal virtual environment by building a model lego plane [23] while Gerbaud et al created an entire software platform for teaching procedural tasks using VR [24]. The rich fidelity of VR environments provide a wide variety of learning affordances [25].…”
Section: Learning Transfer In a Virtual Environmentmentioning
confidence: 99%
“…On the other hand, in this study, the VL platform integrates the theory and procedural guidance in an interactive way to educate them. This methodology addresses some of the major drawbacks seen in physical laboratories such as lack of materials in laboratories, limited laboratory hours, safety (Redel-Macías et al 2016;Yang and Heh 2007;Ullah et al 2016;Rodríguez et al 2012) and so on quite effectively. Additionally this study offers a systematic characterization of student experimental self-efficacy that manifests from the lack of conceptual understanding (CU), increased procedural complexity (PC), susceptibility to laboratory hazards (LH) and lack of sufficient resources (SR) with regards to performing laboratory experiments.…”
Section: Experimental Self-efficacy Of Studentsmentioning
confidence: 99%
“…In terms of virtual training , there are plenty of various solutions, based on immersive training [20,21] -these usually belong to level 2. Applications of level 3 often make use of tactile interaction techniques, such as haptic devices [22] and tangible user interfaces (TUI) [23].…”
Section: Industrial Vr Applicationsmentioning
confidence: 99%