“…9). Considering the health care applications tackled, the application field faced (i) elder people with PD, exploring new paradigms of interaction [76], (ii) patients with deficits in facial affect recognition, designing therapies based on human avatars [77], (iii) people with disabilities in general, identifying the brain areas involved in processing emotions [78], (iv) people with visual and intellectual disabilities, reporting the effectiveness of using a game or a conversation on achieving a higher self-disclosure [79], (v) dependent people living at home, using a flying robot the monitor facial emotions [80] and a wearable to detect stress [81], and, (vi) people performing physical rehabilitation exercises, monitored from two carts equipped with an RGB-D camera each on a motorized circular rail [82].…”