2016
DOI: 10.1186/s13063-016-1534-7
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Transcranial direct current stimulation combined with upper limb functional training in children with spastic, hemiparetic cerebral palsy: study protocol for a randomized controlled trial

Abstract: BackgroundThe aim of the proposed study is to perform a comparative analysis of functional training effects for the paretic upper limb with and without transcranial direct current stimulation over the primary motor cortex in children with spastic hemiparetic cerebral palsy.MethodsThe sample will comprise 34 individuals with spastic hemiparetic cerebral palsy, 6 to 16 years old, classified at level I, II, or III of the Manual Ability Classification System. Participants will be randomly allocated to two groups: … Show more

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Cited by 15 publications
(14 citation statements)
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“…When selected based on executive properties, Xbox Kinect activities favor a gamut of objectives related to motor and cognitive learning (Gamberini et al, 2006;Jung et al, 2009;Biddiss and Beng, 2010;Damian et al, 2014). The combination of anodal tDCS administered over the primary motor cortex during motor training involving Xbox Kinect games has been used in several studies with the aim of improving gait and upper limb movements (Grecco et al, 2014b(Grecco et al, , 2017Moura et al, 2016;Duarte et al, 2019;Lazzari et al, 2019). This stimulation method combined with the executive potential of the game can modulate cortical excitability, thereby enhancing the effects obtained with training.…”
Section: Resultsmentioning
confidence: 99%
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“…When selected based on executive properties, Xbox Kinect activities favor a gamut of objectives related to motor and cognitive learning (Gamberini et al, 2006;Jung et al, 2009;Biddiss and Beng, 2010;Damian et al, 2014). The combination of anodal tDCS administered over the primary motor cortex during motor training involving Xbox Kinect games has been used in several studies with the aim of improving gait and upper limb movements (Grecco et al, 2014b(Grecco et al, , 2017Moura et al, 2016;Duarte et al, 2019;Lazzari et al, 2019). This stimulation method combined with the executive potential of the game can modulate cortical excitability, thereby enhancing the effects obtained with training.…”
Section: Resultsmentioning
confidence: 99%
“…This is a significant factor in DS, as a limited arm movement leads to difficulties in activities involving reaching, grasping, and handling objects. Such problems compromise one's functional performance, with negative impacts on independence, mobility, and self-care (Nasseri et al, 2015;Moura et al, 2016;Grecco et al, 2017).…”
Section: Resultsmentioning
confidence: 99%
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“…The protocol will follow the safety procedures described in the literature for the use of tDCS in the population with neurological disorders. [42][43][44][45][46][47][48][49][50] Three 20-min sessions of tDCS concomitant with VR will be held for a total of ten sessions. [44][45][46][47][48][49][50] .…”
Section: Intervention Protocolmentioning
confidence: 99%