2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2018
DOI: 10.1109/vr.2018.8447561
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Transferability of Spatial Maps: Augmented Versus Virtual Reality Training

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Cited by 8 publications
(5 citation statements)
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References 22 publications
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“…In their recent work, Munoz et al [41] presented a framework for developing an AR-based mobile application to assess human spatial short-term memory. In [42], Caluya et al studied the impact of the spatial memory training framework on short-and long-term memory when conducted in AR and VR environments.…”
Section: Related Workmentioning
confidence: 99%
“…In their recent work, Munoz et al [41] presented a framework for developing an AR-based mobile application to assess human spatial short-term memory. In [42], Caluya et al studied the impact of the spatial memory training framework on short-and long-term memory when conducted in AR and VR environments.…”
Section: Related Workmentioning
confidence: 99%
“…A comparison of the effect of VR and AR spatial memory training on short-term and long-term memory, has shown that, even if VR outperforms AR in the immediate posttraining test, AR is better suitable for long-term spatial memory transfer [57]. Nonetheless, physical displacements have been shown to be important in acquiring spatial ability skills [58].…”
Section: Visualisation Technologiesmentioning
confidence: 99%
“…Immediate feedback after actions can also be useful, as it could help the users knowing when they succeeded or failed and why, recognizing their errors, recovering strategies, reducing their frustration and increasing their motivation. To this purpose, multimodal feedback are often provided, through congratulation messages, hints or events, like objects disappearing if correctly selected or sounds of clapping hands to highlight the correctness of a given answer [4]- [6], [13], [20], [41], [43], [50], [57], [59], [106], [112], [125], [133], [162], [208], [210]- [212]. Finally, since the benefits of cognitive training might only be noticed in the long term, healthy competition is greatly appreciated as it can positively affect patients psychological well-being and promote social networking.…”
Section: Interaction Technologiesmentioning
confidence: 99%
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“…Year Characteristics [26] Using AR to assist students in their English learning by using novel methods to stimulate learning [27] Enabling students to understand the abstract electromagnetic force unit through the method of AR simulation [28] Assisting students in performing robotics programming through using AR in combination with smart glasses [29] Analyzing teaching methods using virtual laboratories, as compared to those using traditional ones, which can transform the future learning method of students [30] Conducting experiments with the assistance of the method of AR in conjunction with physical chemistry equipment [31] Visualizing chemical molecular models by displaying them on labelled cards to help students learn chemistry more clearly [32] Enabling users to understand laboratory safety rules with mixed reality technology through smart glasses [33] Comparing the effectiveness of spatial memory training between AR and virtual reality (VR) in a control-room scenario to evaluate the impact of AR and VR training on short-term and long-term memory. The results show that VR training is better than AR in short-term memory, and AR training is better than VR in long-term memory [34] Visualizing 3D piano performance animations for both hands based on the input MIDI file, which contains the time sequences of different keys [35] Using collaborative AR to extend the concept of the touring of painting art exhibitions towards collecting itinerary and interaction analytics…”
Section: Referencementioning
confidence: 99%