2014
DOI: 10.1007/s11423-014-9332-y
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Transforming the classrooms: innovative digital game-based learning designs and applications

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Cited by 41 publications
(19 citation statements)
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“…On the contrary, the control group did not have such a supporting mechanism, and this could be why the indirect effects of perceived ease of use on the behavioural intention of this group were not as significant as that in the experimental one. This finding is consistent with those by Chen and Hwang (2014) and Hwang et al (2014) who confirmed that the adoption of learning strategies in educational computer games may not only improve students' learning effectiveness but also reinforce their learning motivation. This research revealed that the introduction of an appropriate learning strategy, such as a scaffolding strategy, to an educational computer game may positively influence students' intention of using the game, because the strategy makes the game easier to play and therefore exerts a positive influence on students' perceived usefulness of the game, attitude towards using the game, and delight in playing the game.…”
Section: Structural Modelsupporting
confidence: 92%
“…On the contrary, the control group did not have such a supporting mechanism, and this could be why the indirect effects of perceived ease of use on the behavioural intention of this group were not as significant as that in the experimental one. This finding is consistent with those by Chen and Hwang (2014) and Hwang et al (2014) who confirmed that the adoption of learning strategies in educational computer games may not only improve students' learning effectiveness but also reinforce their learning motivation. This research revealed that the introduction of an appropriate learning strategy, such as a scaffolding strategy, to an educational computer game may positively influence students' intention of using the game, because the strategy makes the game easier to play and therefore exerts a positive influence on students' perceived usefulness of the game, attitude towards using the game, and delight in playing the game.…”
Section: Structural Modelsupporting
confidence: 92%
“…In this way we want to produce a dynamic relationship among what we define as fluid contents (the database created by the students, that varies depending on the sensitiveness, the experience and the personality of the ones who produced them) in comparison to the didactically consolidated contents produced by the teacher (types of notions such as historical, sociological, political, geographical types, statistic data etc.) [21].…”
Section: How the App Work: Functional Workflowmentioning
confidence: 99%
“…Game‐based learning has been recognized as an effective motivator to promote students’ control of their learning and as an important factor in improving students’ performance (Chen and Hwang ). Educational computer games have been developed for many subjects including mathematics (Hung and others ), natural science (Hwang and others ), social science (Hung and others ), and engineering (Cagiltay ).…”
Section: Introductionmentioning
confidence: 99%
“…Direct inquiries to author Crandall (Email: crandal@uark.edu). and Hwang 2014). Educational computer games have been developed for many subjects including mathematics (Hung and others 2012b), natural science (Hwang and others 2012), social science (Hung and others 2012a), and engineering (Cagiltay 2007).…”
Section: Introductionmentioning
confidence: 99%