2021
DOI: 10.1177/10468781211035171
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Transitioning Escape Rooms to a Virtual Environment

Abstract: Escape room games have gained in popularity in both entertainment and education venues over the past several year. The global health pandemic put an abrupt end to in-person escape room programs due to the enclosed space in which they take place. In an attempt to continue to utilize the escape room concept we set about to create a virtual escape room using commonly available software and assessed its usability and participant feelings about the experience. The results indicated that the participants thought the… Show more

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Cited by 4 publications
(2 citation statements)
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“…Digital escape rooms will likely differ from their physical counterparts in this consideration as they are not constrained in the same way by physical dimensions, but may instead have unique concerns involving technological implementation, operational error detection and correction, levels of achievable fidelity, and methods of team interaction as a result of the created venue. Some of these considerations can be seen in the article by Kutzin, Sanders, and Strother (2021) where development of an escape room was created in a virtual environment. Puzzle operation, team interaction, and facilitation of participants who are not physically co-located were included as specific deliberations when implemented in that non-physical space.…”
Section: Consideration 5 Select a Venuementioning
confidence: 99%
“…Digital escape rooms will likely differ from their physical counterparts in this consideration as they are not constrained in the same way by physical dimensions, but may instead have unique concerns involving technological implementation, operational error detection and correction, levels of achievable fidelity, and methods of team interaction as a result of the created venue. Some of these considerations can be seen in the article by Kutzin, Sanders, and Strother (2021) where development of an escape room was created in a virtual environment. Puzzle operation, team interaction, and facilitation of participants who are not physically co-located were included as specific deliberations when implemented in that non-physical space.…”
Section: Consideration 5 Select a Venuementioning
confidence: 99%
“…Case reports of escape games used online or for the remote classroom have been published in recent years, especially within the health sector (e.g., Vergne et al, 2020;Abdul Rahim, 2022;Helbing et al, 2022). Some research papers investigate the design process of migrating an escape game online (Kutzin et al, 2021;Videnovik et al, 2022). However, pedagogical research on the use of these games in the context of online teaching and learning remains limited (e.g., Rodríguez-Ferrer et al, 2022;Vestal et al, 2021).…”
Section: Introductionmentioning
confidence: 99%