2018
DOI: 10.1002/cav.1826
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Transporting objects by multiagent cooperation in crowd simulation

Abstract: This paper focuses on simulating agents transporting passive objects in a virtual environment with pedestrians. The agents adopt the pushing manipulation patterns to transport the passive objects. We propose techniques to achieve two kinds of cooperation. First, the agents transport the passive objects to the goal positions. During the transportation process, the agents may adjust their formation to transport the passive objects effectively. Second, the agents avoid collision with each other and passive object… Show more

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Cited by 11 publications
(12 citation statements)
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“…Likewise, there are some studies in the field of human movement and behavior that combine both technologies [46][47][48][49][50][51][52][53][54][55][56]. Within this line, the field of crowd simulation has also gained strength, and we also find some studies on it using VR and MAS [57][58][59][60][61][62][63][64][65][66][67][68]. This type of simulation has multiple purposes: planning emergency plans [69][70][71][72], improvement of the work environment [73][74][75][76][77][78], improvement of the educational environment [79][80][81][82][83][84][85][86], people training [87][88][89][90][91][92]…”
Section: Human Behaviormentioning
confidence: 93%
“…Likewise, there are some studies in the field of human movement and behavior that combine both technologies [46][47][48][49][50][51][52][53][54][55][56]. Within this line, the field of crowd simulation has also gained strength, and we also find some studies on it using VR and MAS [57][58][59][60][61][62][63][64][65][66][67][68]. This type of simulation has multiple purposes: planning emergency plans [69][70][71][72], improvement of the work environment [73][74][75][76][77][78], improvement of the educational environment [79][80][81][82][83][84][85][86], people training [87][88][89][90][91][92]…”
Section: Human Behaviormentioning
confidence: 93%
“…Thus, characters can be generated in regions with high or low density. We construct a noncollision map based on collision probability 29 that estimates the chance for noncollision over a time horizon. The main idea is that convolution is applied to spread the potential effect of characters around the nearby grid cells.…”
Section: System Overviewmentioning
confidence: 99%
“…Transportation techniques have been proposed for objects of different shapes, such as arbitrary two‐dimensional convex shape, long rod shape, box shape, and disc shape . In computer animation, collaboration and cooperative behaviors are simulated, such as agents pushing boxes in crowd using collision probability fields, collective transport of ants, and ant colony . To successfully transport a passive object, agents should apply appropriate forces or move in proper speed to maneuver the passive object.…”
Section: Related Workmentioning
confidence: 99%
“…Agents and controllers. In the works of Chen and Wong and Wong et al, agents are controlled to transport passive objects. Motions of the agents are computed based on handcrafted rules.…”
Section: Related Workmentioning
confidence: 99%
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