We address two-player combinatorial games whose graph of positions is a directed Galton-Watson tree. We consider normal and misère rules (where a player who cannot move loses or wins, respectively), as well as an "escape game" in which one designated player loses if either player cannot move. We study phase transitions for the probability of a draw or escape under optimal play, as the offspring distribution varies. Across a range of natural cases, we find that the transitions are continuous for the normal and misère games but discontinuous for the escape game; we also exhibit examples where these properties fail to hold. We connect the nature of the phase transitions to the length of the game under optimal play. We establish inequalities between the different games. For instance, the draw probability is no smaller in the misère game than in the normal game.
KEYWORDSBranching process, combinatorial game, phase transition, random game
INTRODUCTIONGame theory naturally often focuses on carefully chosen games for which interesting mathematical analysis is possible. What can be said about games in the wild? One approach to this question is to consider games whose rules are typical, that is, chosen at random, although known to the players. In this article, we consider rules arising from random trees. We consider combinatorial games whose positions and moves are described by a directed acyclic graph . A token is located at some vertex of , and the two players take turns to move it along aThis is an open access article under the terms of the Creative Commons Attribution License, which permits use, distribution and reproduction in any medium, provided the original work is properly cited.