2021 IEEE/CVF International Conference on Computer Vision (ICCV) 2021
DOI: 10.1109/iccv48922.2021.01146
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TravelNet: Self-supervised Physically Plausible Hand Motion Learning from Monocular Color Images

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Cited by 12 publications
(4 citation statements)
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“…To propagate temporal information across frames, one approach suggested in a study (Hossain and Little, 2018) involves employing a sequence-to-sequence model, while another study introduces the use of a spatial-temporal graph. Video input is also utilized to exploit temporal features , Chen et al, 2021a, Kocabas et al, 2020, Ye et al, 2023, Zhao et al, 2021, but in this case, a frame-to-frame real-time operation is not feasible due to the heavy structural system or the necessity of future information. Han et al (Han et al, 2020(Han et al, , 2022) demonstrate an integrated handtracking system within the Oculus Quest VR headset, utilizing the available inputs that depend on the hardware and proposed a regression network using tracking history.…”
Section: Temporal Coherence On Pose Estimationmentioning
confidence: 99%
“…To propagate temporal information across frames, one approach suggested in a study (Hossain and Little, 2018) involves employing a sequence-to-sequence model, while another study introduces the use of a spatial-temporal graph. Video input is also utilized to exploit temporal features , Chen et al, 2021a, Kocabas et al, 2020, Ye et al, 2023, Zhao et al, 2021, but in this case, a frame-to-frame real-time operation is not feasible due to the heavy structural system or the necessity of future information. Han et al (Han et al, 2020(Han et al, , 2022) demonstrate an integrated handtracking system within the Oculus Quest VR headset, utilizing the available inputs that depend on the hardware and proposed a regression network using tracking history.…”
Section: Temporal Coherence On Pose Estimationmentioning
confidence: 99%
“…For RGB-based methods, most works formulate hand reconstruction as a problem of regressing the MANO coefficients (Zhang et al 2019;Zhou et al 2020b;Yang et al 2020b;Hasson et al 2019;Zhang et al 2021b;Boukhayma, Bem, and Torr 2019;Baek, Kim, and Kim 2019;Zimmermann et al 2019;Chen et al 2021c;Zhao, Zhao, and Wang 2021;Cao et al 2021;Baek, Kim, and Kim 2020;Jiang et al 2021;Liu et al 2021;Zhang et al 2021a;Tse et al 2022). Other widely-used representations include voxel-based (Iqbal et al 2018;Yang, Chen, and Yao 2021), implicit-functionbased (Mescheder et al 2019), and vertex-based (Ge et al 2019;Kulon et al 2020;Chen et al 2021b;Lin, Wang, and Liu 2021a,b).…”
Section: Related Workmentioning
confidence: 99%
“…To facilitate the sampling, the hand pose θ represented by the axis-angles is converted into ϑ represented by the Euler angles. Two schemes are adopted for local DoF: retain all 45 or only 20 physically plausible ones [67,70], i.e. |ϑ| = 48 or 23.…”
Section: Physical Contact Recoverymentioning
confidence: 99%