2021
DOI: 10.1556/2006.2020.00089
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Treatment outcomes of a CBT-based group intervention for adolescents with Internet use disorders

Abstract: Background and aimsInstances of Internet use disorders (IUD) including Internet gaming disorder (IGD) and non-gaming pathological Internet use (ng-PIU) have the extent that they are now a growing mental health issue. Individuals suffering from IUD show a large range of symptoms, high comorbidities and impairments in different areas of life. To date there is a lack of efficient and evidence-based treatment programs for such adolescents. The present registered single-arm trial (ClinicalTrials.gov: NCT03582839) a… Show more

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Cited by 37 publications
(29 citation statements)
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“…In conclusion, this NA study revealed (1) academic declines due to Internet use, (2) depression/moodiness/nervousness only while being off-line, (3) school grades suffering due to Internet use and (4) others' complaints about one's time spent online as the most prominent nodes and potentially useful targets for curriculum and/or clinical interventions designed to help nursing students who are struggling with co-occurring IA and anxiety. On this basis, interventions involving additional academic support and/or cognitive behavioral therapy for internet addiction (CBT-IA) may have utility in addressing academic declines, poor time management, distress related to being offline, and internet preoccupation among at-risk or distressed nursing students (57)(58)(59). Additionally, analyses of the IA-anxiety network structure provided an empirically based foundation for future studies investigating the development and maintenance of comorbid IA and anxiety symptoms among nursing students.…”
Section: Discussionmentioning
confidence: 99%
“…In conclusion, this NA study revealed (1) academic declines due to Internet use, (2) depression/moodiness/nervousness only while being off-line, (3) school grades suffering due to Internet use and (4) others' complaints about one's time spent online as the most prominent nodes and potentially useful targets for curriculum and/or clinical interventions designed to help nursing students who are struggling with co-occurring IA and anxiety. On this basis, interventions involving additional academic support and/or cognitive behavioral therapy for internet addiction (CBT-IA) may have utility in addressing academic declines, poor time management, distress related to being offline, and internet preoccupation among at-risk or distressed nursing students (57)(58)(59). Additionally, analyses of the IA-anxiety network structure provided an empirically based foundation for future studies investigating the development and maintenance of comorbid IA and anxiety symptoms among nursing students.…”
Section: Discussionmentioning
confidence: 99%
“…Data collection took place within the scope of two longitudinal studies: An indicated prevention study [PROTECT study; ClinicalTrials.gov :NCT02907658 ( Lindenberg et al, 2017a , submitted)] and an early intervention study [PROTECT+ study; ClinicalTrials.gov : NCT03582839 ( Szász-Janocha et al, 2020a , b )]. The ethics votes for both investigations were obtained by the Research Ethics Committee of the University of Education Heidelberg (Az.…”
Section: Methodsmentioning
confidence: 99%
“…The dependence on video games reported by the parents showed a similar pattern (M pretest = 33.69 and M postest = 27.79), except for a small rebound at 4 months (M 4 month follow-up = 29.72) that decreased again at 12 months (M 12 month follow-up = 26.80), which corroborates the effectiveness of the program. In contrast, the program of Walther et al [50] managed to reduce the frequency and duration of video games in the experimental group compared to the control group from the beginning of the intervention (T1) (M frequency = 8.14 vs. 8.36, respectively, and M duration = 1.06 vs. 0.95, respectively) until immediately after its application (T2) (M frequency = 6.96 vs. 7.80, respectively, and M duration = 0.99 vs. 1.06, respectively). However, these authors report an increase in both measures at follow-up (T3) in both groups (experimental and control groups) (M frequency = 8.04 and 9.35, respectively; M duration = 1.18 and 1.29, respectively).…”
Section: Programs Based On Educational Interventionmentioning
confidence: 98%
“…Longitudinal studies, such as those of Szász-Janocha et al [50], observed that the baseline scores for compulsive Internet use and dependence on video games (M pretest = 23.49 and M = 16.75, respectively) decreased at 4 months after applying the PROTECT + program, (M 4 months follow-up = 21.45 and 14.58, respectively), and at 12 months (M 12 months follow-up = 14.14 and 9.75, respectively). The dependence on video games reported by the parents showed a similar pattern (M pretest = 33.69 and M postest = 27.79), except for a small rebound at 4 months (M 4 month follow-up = 29.72) that decreased again at 12 months (M 12 month follow-up = 26.80), which corroborates the effectiveness of the program.…”
Section: Programs Based On Educational Interventionmentioning
confidence: 99%