2011 10th Annual Workshop on Network and Systems Support for Games 2011
DOI: 10.1109/netgames.2011.6080980
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Triangle-based obstacle-aware load balancing for massively multiplayer games

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Cited by 12 publications
(7 citation statements)
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“…Recently, there has been a new technical challenge emerging in the gaming industry which focused on the possibility of managing the resources of game servers for massively multiplayer online games (MMOGs). Denault et al [18] introduced a dynamic load balancing mechanism that takes into consideration both the load related to game actions in addition to the load incurred by interest management. In this research, hybrid techniques have been used to split the main tasks the game's logic has to perform.…”
Section: Literature Reviewmentioning
confidence: 99%
See 1 more Smart Citation
“…Recently, there has been a new technical challenge emerging in the gaming industry which focused on the possibility of managing the resources of game servers for massively multiplayer online games (MMOGs). Denault et al [18] introduced a dynamic load balancing mechanism that takes into consideration both the load related to game actions in addition to the load incurred by interest management. In this research, hybrid techniques have been used to split the main tasks the game's logic has to perform.…”
Section: Literature Reviewmentioning
confidence: 99%
“…A cell consists of many triangles connected with each other within the virtual world. There are two factors considered in this technique: the load associated with performing game actions and the load incurred over interest management [18]. The load balancing is achieved in two ways.…”
Section: Literature Reviewmentioning
confidence: 99%
“…In a Voronoi overlay network, each peer manages the space correspondent to its Voronoi region. Denault et al [31], and Van Den Bossche et al [32] treated regions as set of adjacent microcells. To improve the DVE performance, Ranjan and Zhao [33] and Carlini et al [6] used the hybrid of P2P and Cloud architecture.…”
Section: Splitting the Regionmentioning
confidence: 99%
“…Based on the Delaunay triangulation approach, a follow-up paper [Denault et al 2011] presented a mechanism that can distribute the workload (both the workload due to simulations and the workload incurred though interest management) on a multipleserver architecture. Responsibility for triangles can be distributed across servers and dynamically adjusted through load balancing if workload changes.…”
Section: Visibility Approximation Using Zonesmentioning
confidence: 99%