ICERI2016 Proceedings 2016
DOI: 10.21125/iceri.2016.1937
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“Trivial Pursuit” Board Game as a Tool to Stimulate the Students Participation in Class

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“…The general perception is that the evaluation made by the students using the Likert surveys is very positive, indicating that using gamification procedures in general, and escape-rooms for our particular case, are strongly useful enhancing active learning. The former results of our research group [4,5,6], together with high marks of some items obtained in the Likert surveys such as "I found it original" (5.0±0.0), "I enjoyed participating in this proposal" (4,9±0.3) and "I found it a good seminar option" (4.7±0.4) encourage us to continue through this successful research line in teaching innovation.…”
Section: Discussionmentioning
confidence: 72%
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“…The general perception is that the evaluation made by the students using the Likert surveys is very positive, indicating that using gamification procedures in general, and escape-rooms for our particular case, are strongly useful enhancing active learning. The former results of our research group [4,5,6], together with high marks of some items obtained in the Likert surveys such as "I found it original" (5.0±0.0), "I enjoyed participating in this proposal" (4,9±0.3) and "I found it a good seminar option" (4.7±0.4) encourage us to continue through this successful research line in teaching innovation.…”
Section: Discussionmentioning
confidence: 72%
“…These new technologies open a big amount of possibilities for teachers in order to improve their educational skills, because they are available to almost everyone nowadays, many of them are cheap, they proportion fast evaluation outputs, and they break a likely existing gap between teachers and students due to generational differences. These new technologies are perfect tools to be used in gamification designs, one important alternative available when new teaching strategies are attempted, that is showing measurable positive results in relation with obtaining better students' involvement and improved academic results [2,4,5]. The concept promotes active learning, student´s participation, obtains good results in assimilating theoretical concepts and, at the same time, allows working non-cognitive skills such as work team, problems-solving, decision-making and communication abilities [6].…”
Section: Introductionmentioning
confidence: 99%