2022
DOI: 10.48550/arxiv.2204.09672
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TropeTwist: Trope-based Narrative Structure Generation

Abstract: Games are complex, multi-faceted systems that share common elements and underlying narratives, such as the conflict between a hero and a big bad enemy or pursuing some goal that requires overcoming challenges. However, identifying and describing these elements together is non-trivial as they might differ in certain properties and how players might encounter the narratives. Likewise, generating narratives also pose difficulties when encoding, interpreting, analyzing, and evaluating them. To address this, we pre… Show more

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“…However, we argue that judging aesthetic design could be emulated; much like how human decision making processes and evaluations have been emulated by machines already. While games and AI research have focused on narrative (Alvarez and Font 2022;Aarseth 2012) or mechanic (Hunicke, LeBlanc, and Zubek 2004) aesthetics of a system in the past, in the Aesthetic Bot system we focus exclusively on the visual output of the maps and ignore their playabilities, mechanic activations, or any other functionality constraints typically involved with game design.…”
Section: Background Aesthetic Design In Content Generationmentioning
confidence: 99%
“…However, we argue that judging aesthetic design could be emulated; much like how human decision making processes and evaluations have been emulated by machines already. While games and AI research have focused on narrative (Alvarez and Font 2022;Aarseth 2012) or mechanic (Hunicke, LeBlanc, and Zubek 2004) aesthetics of a system in the past, in the Aesthetic Bot system we focus exclusively on the visual output of the maps and ignore their playabilities, mechanic activations, or any other functionality constraints typically involved with game design.…”
Section: Background Aesthetic Design In Content Generationmentioning
confidence: 99%