Proceedings of the 17th International Conference on the Foundations of Digital Games 2022
DOI: 10.1145/3555858.3563271
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TropeTwist: Trope-based Narrative Structure Generation

Abstract: Games are complex, multi-faceted systems that share common elements and underlying narratives, such as the conflict between a hero and a big bad enemy or pursuing a goal that requires overcoming challenges. However, identifying and describing these elements together is non-trivial as they might differ in certain properties and how players might encounter the narratives. Likewise, generating narratives also pose difficulties when encoding, interpreting, and evaluating them. To address this, we present TropeTwis… Show more

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Cited by 9 publications
(2 citation statements)
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“…Tropes have been shown to be representative of their works, being indicative of their genre [26,68,76] or inducing a character's persona [12]. Systems such as TropeTwist [8], Story Designer [9], Ghost [39], dairector [29], Dear Leader's Happy Story Time [42], or StarTroper [32] proposed to conceive stories with tropes as building blocks, plot points, or narrative beats. These systems were partly inspired by artist James Harris' Periodic Table of Storytelling, which draws a comparison between stories, built on tropes, and molecules, composed of atoms [41].…”
Section: Tropesmentioning
confidence: 99%
See 1 more Smart Citation
“…Tropes have been shown to be representative of their works, being indicative of their genre [26,68,76] or inducing a character's persona [12]. Systems such as TropeTwist [8], Story Designer [9], Ghost [39], dairector [29], Dear Leader's Happy Story Time [42], or StarTroper [32] proposed to conceive stories with tropes as building blocks, plot points, or narrative beats. These systems were partly inspired by artist James Harris' Periodic Table of Storytelling, which draws a comparison between stories, built on tropes, and molecules, composed of atoms [41].…”
Section: Tropesmentioning
confidence: 99%
“…These systems were partly inspired by artist James Harris' Periodic Table of Storytelling, which draws a comparison between stories, built on tropes, and molecules, composed of atoms [41]. For instance, Alavarez et al design evolutionary narrative structures as graphs with tropes as nodes [8,9]. Garcia-Ortega et al aim at generating lists of tropes by predicting additional tropes that optimize the final story rating [32].…”
Section: Tropesmentioning
confidence: 99%