2023
DOI: 10.1109/tvt.2023.3267181
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Trusted Collaboration for MEC-Enabled VR Video Streaming: A Multi-Agent Reinforcement Learning Approach

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Cited by 7 publications
(2 citation statements)
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“…Different variations of RL have drawn much interest for designing wireless VR networks [130], [148], [151], [182], [185]- [187], [226], [245], [246]. Authors in [151] proposed an asynchronous advantage actor-critic (A3C) algorithm, which employs deep RL (DRL) for jointly optimizing the viewport rendering offloading decision and downlink transmit power of the MECs in a THz wireless VR network.…”
Section: A Reinforcement Learning (Rl)mentioning
confidence: 99%
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“…Different variations of RL have drawn much interest for designing wireless VR networks [130], [148], [151], [182], [185]- [187], [226], [245], [246]. Authors in [151] proposed an asynchronous advantage actor-critic (A3C) algorithm, which employs deep RL (DRL) for jointly optimizing the viewport rendering offloading decision and downlink transmit power of the MECs in a THz wireless VR network.…”
Section: A Reinforcement Learning (Rl)mentioning
confidence: 99%
“…A wireless VR network with collaborative MEC among the edge servers with the consideration of channel fading was proposed in [246]. An joint optimization problem is formulated for maintaining effective buffer state in VR devices, which is then solved using a multi-agent RL (MARL) approach, namely, multi-agent deep deterministic policy gradient (MADDPG) scheme.…”
Section: A Reinforcement Learning (Rl)mentioning
confidence: 99%