2019
DOI: 10.1177/1757913919835231
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Try to see it my way: exploring the co-design of visual presentations of wellbeing through a workshop process

Abstract: Aims: A 10-month project funded by the NewMind network sought to develop the specification of a visualisation toolbox that could be applied on digital platforms (web- or app-based) to support adults with lived experience of mental health difficulties to present and track their personal wellbeing in a multi-media format. Methods: A participant co-design methodology, Double Diamond from the Design Council (Great Britain), was used consisting of four phases: Discover – a set of literature and app searches of well… Show more

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Cited by 13 publications
(22 citation statements)
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“…These approaches have mainly been used to access patient and public perspectives and use them in a manageable way to inform design practices, for example statistics, stories, vignettes and case studies. Many studies indicated that direct public involvement in decisions about technological design can drive innovation while offering a moral means of patient empowerment 54,62‐76 …”
Section: Resultsmentioning
confidence: 99%
“…These approaches have mainly been used to access patient and public perspectives and use them in a manageable way to inform design practices, for example statistics, stories, vignettes and case studies. Many studies indicated that direct public involvement in decisions about technological design can drive innovation while offering a moral means of patient empowerment 54,62‐76 …”
Section: Resultsmentioning
confidence: 99%
“…It was developed specifically in the context of technology, to enable users to future forecast their experiences with a new technology in a formative design stage, to collectively propose solutions to improve use in practice [17]. Participatory co-design involves the use of typically visual or narrative methods to better understand the needs and circumstances of the end user [18] and rapid prototyping processes to critique assumptions and propose solutions [19]. It has been used with both patients and professionals to propose solutions to complex healthcare problems [20].…”
Section: Introductionmentioning
confidence: 99%
“…Craven et al ,9 as part of a study exploring representations of well-being in adult mental health, reviewed the literature to highlight the range of pictorial scales, symbolic, metaphorical and other sensorial representations of well-being (eg, gestural, textural/tactile or thermal) either in use or suggested by researchers or practitioners. The review also cited coproduction with young people, such as the set of 12 emojis selected and deployed in the Power Up app study 10.…”
Section: Introductionmentioning
confidence: 99%
“…Furthermore, the review identified a recent mental health app, MentalSnapp, using video and highlighted the increased availability of tools to create personalised animations in social media such as BitMoji . In the study of Craven et al ,9 when prompted to do so in a workshop setting, people with lived experience of mental health difficulties created very personal visualisations that could not readily be expressed by graphs/scales (figure 1). They articulated variation in their state of well-being with a variety of audiovisual elements such as colour saturation, speed of movement or loudness, and with changing metaphorical representations such as growth of a flower in the sun and rain versus a drooping or dying one, or increasing distance from a problem through a door.…”
Section: Introductionmentioning
confidence: 99%
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