2017 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE) 2017
DOI: 10.1109/vhcie.2017.7935620
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Turning anonymous members of a multiagent system into individuals

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Cited by 5 publications
(7 citation statements)
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“…The remaining four happened outside the social zone (> 3.6m). 6 Flying metaphors can also generate realistic virtual locomotion trajectories [28]. 7 Subjects, e.g., walked around a group (AVD) to join from the other side (JN ).…”
Section: Resultsmentioning
confidence: 99%
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“…The remaining four happened outside the social zone (> 3.6m). 6 Flying metaphors can also generate realistic virtual locomotion trajectories [28]. 7 Subjects, e.g., walked around a group (AVD) to join from the other side (JN ).…”
Section: Resultsmentioning
confidence: 99%
“…Due to, e.g., the entitativity or changes in formation, e.g., based on coherent or incoherent group behavior [35], detecting joins or passby's will be more challenging. Thus, more criteria need to be added to the classification scheme (cp., [6]), e.g., the user's walking speed and the exact trajectory taken in comparison to the group.…”
Section: Discussion and Limitations And Next Stepsmentioning
confidence: 99%
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“…Likewise, there are some studies in the field of human movement and behavior that combine both technologies [46][47][48][49][50][51][52][53][54][55][56]. Within this line, the field of crowd simulation has also gained strength, and we also find some studies on it using VR and MAS [57][58][59][60][61][62][63][64][65][66][67][68].…”
Section: Human Behaviormentioning
confidence: 91%