2008 3rd IEEE International Workshop on Horizontal Interactive Human Computer Systems 2008
DOI: 10.1109/tabletop.2008.4660189
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TurTan: A tangible programming language for creative exploration

Abstract: This paper introduces TurTan, a tangible programming language for creative exploration inspired by Logo, which uses a tabletop interface with tangible objects. The aim of this project is to design a toy language for programming entertainment and creative purposes. Along this paper we also discuss some interesting technical issues we have found during its implementation such as tangible linking and angle mapping.

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Cited by 47 publications
(21 citation statements)
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“…In the context of tabletop technology, TurTan is a tangible programming language for creative exploration that has successfully combined the main Logo concepts with the interaction mechanisms offered by interactive tabletops [11]. The work does not report on user evaluation on either learning or creativity, although the authors do mention the necessity to explore these dimensions as the system is oriented towards young children.…”
Section: Related Workmentioning
confidence: 99%
“…In the context of tabletop technology, TurTan is a tangible programming language for creative exploration that has successfully combined the main Logo concepts with the interaction mechanisms offered by interactive tabletops [11]. The work does not report on user evaluation on either learning or creativity, although the authors do mention the necessity to explore these dimensions as the system is oriented towards young children.…”
Section: Related Workmentioning
confidence: 99%
“…They encourage intrinsic motivation and provide optimal learning experiences in which users are motivated to learn the effects of an action on the behavior of the interactive world by manipulating tangible elements. This has been recently showed in different areas such as music creation and performance [19] [20] or Logo programming [21]. We are convinced that this type of exploratory interfaces will constitute the ideal platform for the non-trivial tasks involved in game definition and programing, such as the definition of the reactive behaviour, workflows and choreographies of the game involved entities, and the relations and interactions between them.…”
Section: Creative Learning and Interactive Tabletopsmentioning
confidence: 80%
“…Two-dimensional tangible logic can be created with programming environments such as Algoblocks [10], Flow blocks [11], Questzal [12], Tern [13], SmartTiles [14], QuiltSnaps [15], Tangible Programming Brick [16], reacTable [17], and Turtan [18]. reacTable and Turtan are interactive programming systems in which the results of program changes are immediately visible to the user.…”
Section: B Two Cartesian Dimensions (Two-dimensional)mentioning
confidence: 99%