Abstract:Fighting games can have barriers to entry as a result of the competency and skill needed to understand the mechanics and objectives of play. One of the key challenges in fighting game design is to teach players how to attain competency. The most common teaching strategy employed in many fighting games is to include a tutorial level. However, there is a lack of research on how fighting game tutorial levels should be designed to support learning for new players. In this paper, we propose design guidelines for vi… Show more
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