2007
DOI: 10.1145/1268517.1268521
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Twinned meshes for dynamic triangulation of implicit surfaces

Abstract: We introduce a new approach to mesh an animated implicit surface for rendering. Our contribution is a method which solves stability issues of implicit triangulation, in the scope of real-time rendering. This method is robust, moreover it provides interactive and quality rendering of animated or manipulated implicit surfaces. This approach is based on a double triangulation of the surface, a mechanical one and a geometric one. In the first triangulation, the vertices are the nodes of a simplified mechanical fin… Show more

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Cited by 6 publications
(3 citation statements)
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“…A different approach, making indirect use of velocities, is to seed the implicit surface with triangulated particles and use normal projection and tangential relaxation to track the particles over time while maintaining triangle quality, e.g. [BN07]. These ideas have been applied with good success in skinning, in which an implicit representation of an animated character's body drives the movement of a textured mesh, e.g.…”
Section: Related Workmentioning
confidence: 99%
“…A different approach, making indirect use of velocities, is to seed the implicit surface with triangulated particles and use normal projection and tangential relaxation to track the particles over time while maintaining triangle quality, e.g. [BN07]. These ideas have been applied with good success in skinning, in which an implicit representation of an animated character's body drives the movement of a textured mesh, e.g.…”
Section: Related Workmentioning
confidence: 99%
“…The first solution was to consider mesh vertices as particles and apply a global optimization scheme in order to maintain their distribution [Witkin and Heckbert 1994]. Other relaxation schemes make use of mass-spring systems [Rodrian and Moock 1996] or of other physically inspired energies [Bouthors and Nesme 2007]. These solutions cannot easily be adapted to our problem, because the relaxation of a particle system would deform the initial skin mesh, which we would like to keep unchanged since it stores geometric details.…”
Section: Implicit Surface Trackingmentioning
confidence: 99%
“…Indeed, the energy E is by construction invariant to translation while the rotation Ri locally cancels rigid transformations. In most applications of this kind of energy, including iso-surface tracking [Bouthors and Nesme 2007], Ri is computed from the polar decomposition of the Jacobian of the unknown deformation. In addition to being an expensive process, this strategy exhibits several drawbacks.…”
Section: Tangential Relaxation Energymentioning
confidence: 99%