2017
DOI: 10.1101/231993
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Two conceptions of evolutionary games: reductive vs effective

Abstract: Evolutionary game theory (EGT) was born from economic game theory through a series of analogies. Given this heuristic genealogy, a number of central objects of the theory (like strategies, players, and games) have not been carefully defined or interpreted. A specific interpretation of these terms becomes important as EGT sees more applications to understanding experiments in microscopic systems typical of oncology and microbiology. In this essay, I provide two interpretations of the central objects of games th… Show more

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Cited by 18 publications
(37 citation statements)
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“…Previous work has considered games like snowdrift [24], stag hunt [25], rock-paper-scissors [21], and public goods [23,26] alongside experiments. Instead, we experimentally operationalize the effective game (see [15,16]) as an assayable hidden variable of a population and its environment. We define the effective game as the game played by an idealized population that shows the same frequency dynamics as the experimental population under consideration.…”
Section: Leader and Deadlock Games In Nsclcmentioning
confidence: 99%
See 4 more Smart Citations
“…Previous work has considered games like snowdrift [24], stag hunt [25], rock-paper-scissors [21], and public goods [23,26] alongside experiments. Instead, we experimentally operationalize the effective game (see [15,16]) as an assayable hidden variable of a population and its environment. We define the effective game as the game played by an idealized population that shows the same frequency dynamics as the experimental population under consideration.…”
Section: Leader and Deadlock Games In Nsclcmentioning
confidence: 99%
“…We do this by having each row correspond to a strategy's fitness function with the column entries as the p = 1 and p = 0 intersects of this line of best fit. These payoff matrix entries are abstract phenomenological quantities that could be implemented by various biological or physical processes [15]. If we look at our empirical measurements for DMSO + CAF (upper-right quadrant Figure 4b) we see the Leader game, and Deadlock in the other three cases (we will use DMSO to illustrate the Deadlock game).…”
Section: Leader and Deadlock Games In Nsclcmentioning
confidence: 99%
See 3 more Smart Citations