Sixth Annual International Conference on Game Jams, Hackathons, and Game Creation Events 2021
DOI: 10.1145/3472688.3472689
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Two Decades of Game Jams

Abstract: In less than a year's time, March 2022 will mark the twentieth anniversary of the first documented game jam, the Indie Game Jam, which took place in Oakland, California in 2002. Initially, game jams were widely seen as frivolous activities. Since then, they have taken the world by storm. Game jams have not only become part of the day-to-day process of many game developers, but jams are also used for activist purposes, for learning and teaching, as part of the experience economy, for making commercial prototype… Show more

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Cited by 16 publications
(6 citation statements)
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“…Game jams are events in which individuals or teams attempt to create a game from scratch in a limited amount of time-this can range from an hour, such as in the 0h game jam (0h Game Jam, n.d.; Kultima, 2015) to two weeks, like the Summer Slow Jams organized by the Portland Indie Game Squad (Kultima, 2015;Portland Indie Game Squad, n.d.). Game jams can be held for research purposes, but also for entertainment, commercial, or even educational purposes (Lai et al, 2021).…”
Section: Game Jams In a Nutshellmentioning
confidence: 99%
“…Game jams are events in which individuals or teams attempt to create a game from scratch in a limited amount of time-this can range from an hour, such as in the 0h game jam (0h Game Jam, n.d.; Kultima, 2015) to two weeks, like the Summer Slow Jams organized by the Portland Indie Game Squad (Kultima, 2015;Portland Indie Game Squad, n.d.). Game jams can be held for research purposes, but also for entertainment, commercial, or even educational purposes (Lai et al, 2021).…”
Section: Game Jams In a Nutshellmentioning
confidence: 99%
“…A different form of self-expression, game creation and modification as a hobby is an established part of gaming (Sotamaa, 2010;Lai et al, 2021). Some respondents modified ("modded") existing games, designed, and sometimes developed their own games as well.…”
Section: Creativity and Expressionmentioning
confidence: 99%
“…The game jam movement was born with the inception of the Indie Game Jam in 2002 [16,17]. The first authors to define the game jam concept were Musil et al [18], who consider game jams as events with time-boxing, a general theme, ad hoc group forming, and a communal presentation of all the games.…”
Section: Game Jams and Video Game Developmentmentioning
confidence: 99%
“…The current game-jam literature mainly focuses on case studies in which students develop video games from a recreational perspective (e.g., see References [1,5,11]), but it does not discuss the potential of game jams as valuable tools to develop 21 st -century skills. We know very little about the motivation of game-jam organizers or how game jamming can be an appropriate teaching method for soft skills, such as communication and collaboration, except for what we can infer from the overall theme of a jam [16]. Despite Aurava et al [10] already confirming that teachers think that game jamming can be a teaching method for soft skills, and with game jams already being increasingly popular in the education sector, there is still a lack of qualitative research identifying the specificities of each type of events [16].…”
Section: Introductionmentioning
confidence: 99%
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