We explore the classical model of a two-player game to select the best strategies, where action is expected to maintain the values of a certain variable on the neutral level. By inserting fuzzy sets as payoff values in the game matrix, we facilitate the procedure of formulations of payoff expectations by players. Instead of making inconvenient decisions about the choice of accurate numerical entries of the matrix, the players are able to use words, which should simplify communication between them when designing the preliminaries of the game. The players also have the possibility of making a ranking of their favourite strategies. At the next stage of the play, we involve group decision-making in order to aggregate results coming from several paired games, when more than two players contradict each other.