2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) 2023
DOI: 10.1109/vrw58643.2023.00108
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Ubiq-Genie: Leveraging External Frameworks for Enhanced Social VR Experiences

Abstract: Figure 1: Overview of the two prototypes of collaborative applications presented in this paper that are based on Ubiq-Genie. Left: a voice-controlled texture generation method based on the diffusion-based image synthesis model Stable Diffusion 2.0 [21]. Right: a voice-controlled conversational agent based on the text synthesis tool ChatGPT [19].

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Cited by 9 publications
(8 citation statements)
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“…Furthermore, integrating voice recognition APIs into virtual environments has become more feasible [41]. This study explored the potential of incorporating voice recognition APIs into virtual settings.…”
Section: B Application Of Artificial Intelligence Technologymentioning
confidence: 99%
“…Furthermore, integrating voice recognition APIs into virtual environments has become more feasible [41]. This study explored the potential of incorporating voice recognition APIs into virtual settings.…”
Section: B Application Of Artificial Intelligence Technologymentioning
confidence: 99%
“…The system produces a composite output that includes story content, narration, and visual representation. Its framework, based on the Ubiq [5,9] platform, is highly modular, enabling seamless integration of various third-party models including Text-To-Speech (TTS), image, and speech generation. This flexibility allows for the creation of tailored storytelling experiences.…”
Section: Introductionmentioning
confidence: 99%
“…The interplay between Virtual Reality (VR) and Artificial Intelligence (AI) presents a unique conjuncture, providing a platform for innovative immersive experiences [59,5,62]. AI has been seamlessly woven into the fabric of VR applications, utilizing its generative ability to create captivating multimedia content, such as images, audio, text, and 3D meshes [52,61,4,57]. AI has significantly influenced VR, driving the development of visually and auditorily impressive environments and characters through algorithms that manipulate static content generation [15,28,16,36].…”
Section: Introductionmentioning
confidence: 99%
“…While several works have been proposed to change behavior at runtime in VR [64,63,75], they tend to offer limited functionality and applicability, such as replacing a single object property or shape. We introduce DreamCodeVR (Figure ), a VR system based on Unity and Ubiq [26,57] that bridges the gap between static content creation and dynamic behavior generation in VR environments. Using LLMs [14,66], our approach leverages the generation of procedural code, aligning with the principles of low-code programming [35].…”
Section: Introductionmentioning
confidence: 99%