Proceedings of the 2012 IEEE Global Engineering Education Conference (EDUCON) 2012
DOI: 10.1109/educon.2012.6201201
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Ubiquitous anotation and a collaborative open mobile augmented reality

Abstract: Mobile learning is impacting education using different technologies and methodologies. This article introduces two relevant learning experiences at UNED where new mobile technologies and pedagogical methodologies were applied. The first experience was based on a ubiquitous annotation system, while the second one used augmented reality to create an engaging mobile collaborative and open environment where students were learners and teachers at the same time, publishing content and learning from the content publi… Show more

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Cited by 3 publications
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“…One of the techniques to be explored in the ubiquitous computing (Costa et al, 2008) is the augmented reality, which permits to merge images of the real world, captured by the device camera, with virtual objects. These objects can display information about the context of the POI environment, such as images, photos, videos, texts, and so on (Martin et al, 2012).…”
Section: Introductionmentioning
confidence: 99%
“…One of the techniques to be explored in the ubiquitous computing (Costa et al, 2008) is the augmented reality, which permits to merge images of the real world, captured by the device camera, with virtual objects. These objects can display information about the context of the POI environment, such as images, photos, videos, texts, and so on (Martin et al, 2012).…”
Section: Introductionmentioning
confidence: 99%