Abstract. Using the new wireless technologies, mobile devices with small displays (handhelds, PDAs, mobile phones) are present in many environments. We are interested in the effective use of such ubiquitous computing devices for collaborative learning. We show here their application to a case study, the teaching of Domotics. To achieve our goal, we analyze the tasks which are susceptible of improvement through ubiquitous computing. We intend to identify common high-level task patterns in Computer Supported Collaborative Learning (CSCL) environments and guidelines that facilitate the creation of a complete semi-automatic environment that generates CSCL and ubiquitous tools, independent of the study domain and of the platform.