Computers and Education
DOI: 10.1007/0-306-47533-2_26
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Ubiquitous Computing and Collaboration

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Cited by 4 publications
(3 citation statements)
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“…Since the year 2020 and as a consequence of the COVID-19 pandemic, their use has become widespread, as they are, in many cases, the only way to attend classes, giving rise to the generalized use of asynchronous and synchronous collaborative tools that have been significantly improved since the 1990s. In an article in 2000 [1], Manuel Ortega predicted the predominance in the immediate future of collaborative systems and ubiquitous computing in eLearning from the perspective of three factors that would participate in the process: teachers, software, and hardware. In the article, the author comments on the necessary changes in the software, taking into account the following [1] (pp.…”
Section: Introductionmentioning
confidence: 99%
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“…Since the year 2020 and as a consequence of the COVID-19 pandemic, their use has become widespread, as they are, in many cases, the only way to attend classes, giving rise to the generalized use of asynchronous and synchronous collaborative tools that have been significantly improved since the 1990s. In an article in 2000 [1], Manuel Ortega predicted the predominance in the immediate future of collaborative systems and ubiquitous computing in eLearning from the perspective of three factors that would participate in the process: teachers, software, and hardware. In the article, the author comments on the necessary changes in the software, taking into account the following [1] (pp.…”
Section: Introductionmentioning
confidence: 99%
“…In an article in 2000 [1], Manuel Ortega predicted the predominance in the immediate future of collaborative systems and ubiquitous computing in eLearning from the perspective of three factors that would participate in the process: teachers, software, and hardware. In the article, the author comments on the necessary changes in the software, taking into account the following [1] (pp. 14): "On the one hand, in order to foster knowledge acquisition in a constructivist way, software should be developed aiming at real and complex projects with problem "scaffolding" and the use of the so-called "Artificial Intelligence" techniques in order to guide the students without overwhelming them.…”
Section: Introductionmentioning
confidence: 99%
“…To achieve our goal, we analyse the tasks (already modelled in the aforementioned system) which are susceptible of improvement through ubiquitous computing. Once these tasks have been defined, we will develop a flexible architecture that will support them and will be extensible and applicable to other situations and necessities [4,5]. With this architecture we will implement a prototype materialising the theories outlined.…”
Section: Introductionmentioning
confidence: 99%