2020
DOI: 10.1080/17530350.2020.1788625
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Umbrella platform of Tencent eSports industry in China

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Cited by 32 publications
(13 citation statements)
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“…Game for Peace TM was selected as the study context because it is one of the most widely adopted mobile social games in China (Fang et al , 2019). Game for Peace TM is operated by Tencent, China's largest social networking company (Negro et al , 2020; Zhao and Lin, 2021). The popularity of Game for Peace TM allowed for the collection of a large sample.…”
Section: Methodsmentioning
confidence: 99%
“…Game for Peace TM was selected as the study context because it is one of the most widely adopted mobile social games in China (Fang et al , 2019). Game for Peace TM is operated by Tencent, China's largest social networking company (Negro et al , 2020; Zhao and Lin, 2021). The popularity of Game for Peace TM allowed for the collection of a large sample.…”
Section: Methodsmentioning
confidence: 99%
“…In Asia, China and South Korea are emerging as the fastest-growing eSports market. However, China is unique because players are limited to local streaming sites and do not have access to international streaming platforms (Zhao and Lin, 2021 ). The eSport is available in different game genres, such as first-person shooter games, real-time strategy (RTS) games, fighting games, multiplayer online battle arena (MOBA), and card battle games (Zhao and Lin, 2021 ).…”
Section: Top Esports In Chinamentioning
confidence: 99%
“…However, China is unique because players are limited to local streaming sites and do not have access to international streaming platforms (Zhao and Lin, 2021 ). The eSport is available in different game genres, such as first-person shooter games, real-time strategy (RTS) games, fighting games, multiplayer online battle arena (MOBA), and card battle games (Zhao and Lin, 2021 ). In China, players prefer shooter games, and most participate in strategy-based games in South Korea.…”
Section: Top Esports In Chinamentioning
confidence: 99%
“…Existing research has demonstrated how the desire for commercialization (Miao & Chan, 2020; Z. Zhang, 2021; Zhao & Lin, 2021) and internationalization (Miao & Chan, 2020; Jia et al, 2019) are essential for platforms’ developmental trajectories. Additionally, Chinese platforms—like the counterparts in Euro-American contexts (Pollman & Barry, 2017)—may operate their businesses in legal gray areas.…”
Section: The Political Economy Of the Platformization In Chinamentioning
confidence: 99%
“…On the other hand, the example of the VIE showcases how regulatory arbitrage is central to China’s platformization. More importantly, China’s platform governance is arguably fragmented and decentralized because of its multi-level governance structure (Hong & Xu, 2019; Zhao & Lin, 2021). As Plantin and de Seta (2019) argue, “the ‘Chinese model’ should not be reduced to platform capitalism ‘with Chinese characteristics,’ nor should it be dismissed as the outright authoritarian control of digital media” (p. 270).…”
Section: The Political Economy Of the Platformization In Chinamentioning
confidence: 99%