Abstract:Human motion synthesis and editing are essential to many applications like video games, virtual reality, and film post‐production. However, they often introduce artefacts in motion capture data, which can be detrimental to the perceived realism. In particular, footskating is a frequent and disturbing artefact, which requires knowledge of foot contacts to be cleaned up. Current approaches to obtain foot contact labels rely either on unreliable threshold‐based heuristics or on tedious manual annotation. In this … Show more
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