eatp 2024
DOI: 10.53555/kuey.v30i4.2008
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Understanding Crucial Factors Of Metaverse Acceptance Among Gamers: Evidence From Empirical Studies

Priyanka Sahoo,
Aditi Saurav,
Lalith Kumar Vemali
et al.

Abstract: The metaverse intends to provide its users with a virtual platform to engage and virtualize. Metaverse offers a wide range of functions for the end user. Users usually play games with each other, make content, virtualize, and host meetings and shows. Every user of metaverse has a different mindset for using metaverse, which means there is a usage intention for metaverse for various use cases of metaverse. The study aims to identify the aspects that impact metaverse usage intention in the setting of online gami… Show more

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