2017
DOI: 10.1115/1.4037253
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Understanding Design Decisions Under Competition Using Games With Information Acquisition and a Behavioral Experiment

Abstract: The primary motivation in this paper is to understand decision-making in design under competition from both prescriptive and descriptive perspectives. Engineering design is often carried out under competition from other designers or firms, where each competitor invests effort with the hope of getting a contract, attracting customers, or winning a prize. One such scenario of design under competition is crowdsourcing where designers compete for monetary prizes. Within existing literature, such competitive scenar… Show more

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Cited by 32 publications
(29 citation statements)
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References 43 publications
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“…. Following the experimental results in [10] and [14], we assume that a "skillful" agent selects X i+1 by maximizing the expected improvement in the attribute function. Suppose that the agent made a hypothetical query at x ∈ X and they observed the attribute value a ∈ R. The improvement they would have gotten over the observed attributes A 1:i is…”
Section: A Skillful Agentmentioning
confidence: 99%
“…. Following the experimental results in [10] and [14], we assume that a "skillful" agent selects X i+1 by maximizing the expected improvement in the attribute function. Suppose that the agent made a hypothetical query at x ∈ X and they observed the attribute value a ∈ R. The improvement they would have gotten over the observed attributes A 1:i is…”
Section: A Skillful Agentmentioning
confidence: 99%
“…Prior work on human strategies in design has compared human subjects' decisions against proposed rational strategies based on the expected utility theory and game theory [14,15]. Studies have estimated human strategies in terms of the parameters of Bayesian optimization (BO).…”
Section: Relevant Literaturementioning
confidence: 99%
“…Therefore, the optimal strategy is to only select cheap simulations, and perform one expensive prototype at the end when the EI is small. For the decision to stop, the optimal strategy is to stop when the value of information from an additional evaluation is negative for either of the information sources [4,14].…”
Section: Optimal Strategies For Designers' Decisionsmentioning
confidence: 99%
“…Example methods include the use of explicitly verifiable questions to identify malicious users and to encourage honest responses, and task fingerprinting to monitor completion time, mouse movements, key presses, and scroll movements, which can all be used as indicator attributes for detecting suspect responses [20]. Effect of incentives and competiton in crowdsourcing data quality has been investigated in [21]. The presented work uses response speed as one such indicator to vet data quality and monetary compensation as incentive.…”
Section: Introductionmentioning
confidence: 99%