2021
DOI: 10.1111/jcal.12594
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Understanding embodied immersion in technology‐enabled embodied learning environments

Abstract: ObjectiveThe aim of this current paper is to investigate the salient embodiment features in the empirical studies on technology‐enabled embodied learning environments (TEELEs), and to contribute a comprehensive conceptual framework to direct the understanding and the designing of TEELEs – to embody and how to embody.MethodIn this thematic paper, we carefully selected and reviewed 28 empirical studies (peer‐reviewed journal articles published in the recent decade between 2010 and 2020) on TEELEs, and analyzed t… Show more

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Cited by 18 publications
(7 citation statements)
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“…Embodied level refers to one’s degree of body movements during interaction with the learning content. It is categorized into the low level (e.g., finger or hand movement), middle level (i.e., only using the upper body), and high level (i.e., full BM) (Xu et al, 2022). Guo and Goh (2015) found that higher embodiment led to more effective learning.…”
Section: Methodsmentioning
confidence: 99%
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“…Embodied level refers to one’s degree of body movements during interaction with the learning content. It is categorized into the low level (e.g., finger or hand movement), middle level (i.e., only using the upper body), and high level (i.e., full BM) (Xu et al, 2022). Guo and Goh (2015) found that higher embodiment led to more effective learning.…”
Section: Methodsmentioning
confidence: 99%
“…Take Microsoft Kinect as an example, which mounts an RGB camera and detectors. The device is driven by sophisticated machine learning algorithms to inspect and capture people's BM happening instantaneously over a range of distances (Xu et al, 2022). MST can draw 3-D vectors by controlling avatars in the virtual environment through whole-body movements (Liyanawatta et al, 2022;Ozcelik & Sengul, 2012).…”
Section: Motion-sensing Technology In Educationmentioning
confidence: 99%
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