Proceedings of the 13th International Conference on the Foundations of Digital Games 2018
DOI: 10.1145/3235765.3235776
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Understanding everything NPCs can do

Abstract: Non-Player Characters (NPCs) have actions that allow them to reason about what they can do in a game and how they can do it. The background information about what they can do are the components of the action, and how they can do it is the form or shape of an action, which may be built up from several sub-actions. The components and shape of an action must be fully de ned in a game, which can be tedious when several similar actions are needed. Furthermore, as the number of nuanced actions grows, more pressure i… Show more

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