2020
DOI: 10.1108/sjme-04-2020-0074
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Understanding motivations to use online streaming services: integrating the technology acceptance model (TAM) and the uses and gratifications theory (UGT)

Abstract: Purpose The outbreak of the Coronavirus (COVID-19) pandemic and its preventative social distancing measures have led to a dramatic increase in subscriptions to paid streaming services. Online users are increasingly accessing live broadcasts, as well as recorded video content and digital music services through internet and mobile devices. In this context, this study aims to explore the individuals’ uses and gratifications from online streaming technologies during COVID-19. Design/methodology/approach This rese… Show more

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Cited by 137 publications
(113 citation statements)
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References 118 publications
(256 reference statements)
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“…Motivation seems to have a more relevant role than emotions, insomuch as motivations can explain a user's satisfaction with social network services regardless of whether the users feel positive or negative emotions (Pappas et al, 2020). From another perspective, Camilleri and Falzon (2020) indicate the importance of ritualized motivations in the use of streaming technologies, and Fitriani et al (2020) show that the utilitarian motivation (credibility) influences channel engagement. As a consequence, it can be said that motivation is an extension of demand, which will lead to the emergence of behaviour (Bi & Tang, 2017).…”
Section: Conceptual Framework and Hypothesismentioning
confidence: 99%
“…Motivation seems to have a more relevant role than emotions, insomuch as motivations can explain a user's satisfaction with social network services regardless of whether the users feel positive or negative emotions (Pappas et al, 2020). From another perspective, Camilleri and Falzon (2020) indicate the importance of ritualized motivations in the use of streaming technologies, and Fitriani et al (2020) show that the utilitarian motivation (credibility) influences channel engagement. As a consequence, it can be said that motivation is an extension of demand, which will lead to the emergence of behaviour (Bi & Tang, 2017).…”
Section: Conceptual Framework and Hypothesismentioning
confidence: 99%
“…Eğlence faktörüne yönelik yapılan literatür çalışmaları incelendiğinde; son yıllarda TV programlarının alternatifi konumunda olan video akış hizmet sağlayıcılarının önemli bir yer tuttuğu görülmektedir. Literatürde eğlence faktörünün tüketicilerin tekrar satın alma davranışları üzerinde etkisini inceleyen bu çalışmalar, kullanıcıların alternatif dijital TV platformlarına duyduğu motivasyonu ve bağımlılığı ele almaktadır (Cha, 2013;Nagy, 2018;Camilleri ve Falzon, 2020). Çalışmaların sonuçları, kullanıcıların eğlence amaçlı olarak bu platformları kullandıklarını ve bağımlılık düzeyleri arttıkça tekrar satın alma eğiliminde bulunduklarını ortaya koymaktadır (Koufaris, 2002;Bart, vd., 2005;Cyr, vd., 2006;Chiu, vd., 2009;Engberg, vd., 2019;Vijayalakshmi, vd., 2019;Singh, vd., 2021).…”
Section: Eğlenceunclassified
“…The TAM model is a method of usually used to analyze and research the impact of attitudes of users on the surroundings. This model is often used for simulated measurement of the expected impact: for example, in research on the elderly and smart health devices from the perspective of products, this model is used to assess the acceptance of these products and their related impacts [40]; in research on travel consumption, the model is used to analyze consumption patterns [41]; and it is also used in research on user acceptance of new technology such as online streaming and users' demands [42], and research on users' attitudes towards and experiences of social mobile applications [43]. That the model can scientifically measure users' acceptance of and willingness to use sharing products and the possibility for linear analysis of related factors fits to the aim of this research.…”
Section: Research Modelmentioning
confidence: 99%