2021
DOI: 10.1002/jaoc.12094
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Understanding Predictors and Withdrawal Symptoms of Internet Gaming Disorder

Abstract: This study examined gender and social intelligence as predictors of internet gaming. Results indicate that gender was associated with internet gaming, whereas social intelligence was not. We also explored withdrawal symptoms for internet gaming. Among those who identified as gamers, 59% reported withdrawal symptoms.

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Cited by 6 publications
(6 citation statements)
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“…In this study, such withdrawal, termed 'lack' following game deprivation, was prevalent among participants. This finding varies from Holm et al (83), who reported withdrawal symptoms in 59% of their sample, and Yen et al (84), who observed that 85% of their IGD participants experienced symptoms like an urge to play and emotional distress, which gaming alleviated. These results are consistent with our study, indicating that adolescents use gaming to compensate for their experienced lack.…”
Section: Discussioncontrasting
confidence: 72%
See 1 more Smart Citation
“…In this study, such withdrawal, termed 'lack' following game deprivation, was prevalent among participants. This finding varies from Holm et al (83), who reported withdrawal symptoms in 59% of their sample, and Yen et al (84), who observed that 85% of their IGD participants experienced symptoms like an urge to play and emotional distress, which gaming alleviated. These results are consistent with our study, indicating that adolescents use gaming to compensate for their experienced lack.…”
Section: Discussioncontrasting
confidence: 72%
“…This finding varies from Holm et al. ( 83 ), who reported withdrawal symptoms in 59% of their sample, and Yen et al. ( 84 ), who observed that 85% of their IGD participants experienced symptoms like an urge to play and emotional distress, which gaming alleviated.…”
Section: Discussioncontrasting
confidence: 66%
“…Factors that led to higher odds of developing disordered gaming included being male, being younger than 30, decreased face-to-face communication with family members, and testing positive for COVID-19. The findings from Oka et al 11 echo consistent findings that being male and being younger in age are important predictors of disordered gaming 11–17 …”
Section: Introductionmentioning
confidence: 70%
“…The findings from Oka et al 11 echo consistent findings that being male and being younger in age are important predictors of disordered gaming. [11][12][13][14][15][16][17] Notably, Oka et al 11 also examined a multitude of sociodemographic factors, including having children, living alone versus with someone else, household income, and employment status. These sociodemographic factors are all things that could have been impacted by the pandemic and may have impacted how people coped with the stresses of the pandemic.…”
Section: Introductionmentioning
confidence: 99%
“…Social intelligence refers to the ability to accurately understand oneself and others, perceive social situations, and manage and respond to social conflicts ( 70 ). In essence, social intelligence can be described as the ability to understand the social world well and act accordingly ( 71 ).…”
Section: Literature Review and Hypothesis Developmentmentioning
confidence: 99%