2019 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) 2019
DOI: 10.1109/ismar.2019.00024
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Understanding Users' Preferences for Augmented Reality Television

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Cited by 26 publications
(51 citation statements)
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“…Augmented Reality (AR) technology provides new ways to enhance the television watching experience with new content, input and output modalities, interaction techniques, and interactive devices toward Augmented Reality TV [28,35,43], or ARTV for short. Examples of such new experiences include extending the feld of view beyond the TV screen [14,15,35,40], overlaying content on top of the TV broadcast [41], telepresence for social television watching [25,41], auditory enhancements [21], new ways to interact with the TV [26,29], assistance for sign language interpretation [44], and using new devices to consume TV content [3,4].…”
Section: Introductionmentioning
confidence: 99%
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“…Augmented Reality (AR) technology provides new ways to enhance the television watching experience with new content, input and output modalities, interaction techniques, and interactive devices toward Augmented Reality TV [28,35,43], or ARTV for short. Examples of such new experiences include extending the feld of view beyond the TV screen [14,15,35,40], overlaying content on top of the TV broadcast [41], telepresence for social television watching [25,41], auditory enhancements [21], new ways to interact with the TV [26,29], assistance for sign language interpretation [44], and using new devices to consume TV content [3,4].…”
Section: Introductionmentioning
confidence: 99%
“…As research and development of technology advance in the area of ARTV, it is essential to understand users' expectations and preferences for ARTV experiences in which they would like to immerse. In 2019, Popovici and Vatavu [28] published the results of the frst exploratory user study in this direction by surveying a number of 172 participants from several European countries and documenting their preferences for ARTV. Their results highlighted high perceived value of wall-sized and room-sized video projections in the living room, and preferences for watching movie scenes from multiple perspectives as well as for virtual objects coming out of the TV screen into the room; see Figure 1, on the next page, for illustrations of some of these scenarios and their positioning in the ARTV conceptual space [43].…”
Section: Introductionmentioning
confidence: 99%
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“…Watching television is an ubiquitous activity enjoyed by millions of viewers each day on a variety of devices and in a diversity of contexts of use, from conventional TV watching from the comfort of one's living room [4] to mobile television [3] to immersive Augmented Reality (AR) experiences [25,38] to social television [34], large collocated experiences involving hundreds of users [13], and live streaming platforms [43], and involving a diversity of interactions, among which novel input techniques [8,23,26,35] beyond conventional TV remote controls. However, the devices, applications, and systems enabling these kinds of experiences with interactive television and immersive media present accessibility challenges for Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page.…”
Section: Introductionmentioning
confidence: 99%