25th ACM Symposium on Virtual Reality Software and Technology 2019
DOI: 10.1145/3359996.3364272
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Underwater Virtual Reality System for Neutral Buoyancy Training: Development and Evaluation

Abstract: During terrestrial activities, sensation of pressure on the skin and tension in muscles and joints provides information about how the body is oriented relative to gravity and how the body is moving relative to the surrounding environment. In contrast, in aquatic environments when suspended in a state of neutral buoyancy, the weight of the body and limbs is offloaded, rendering these cues uninformative. It is not yet known how this altered sensory environment impacts virtual reality experiences. To investigate … Show more

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Cited by 20 publications
(5 citation statements)
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“…While the weights on the suit do keep astronauts fixed to one spot in the water, gravity still affects them inside the suit causing them to remain susceptible to sliding around inside the EVA suit itself. Despite these limitations, the value of the facility in what it offers as a training resource far outweighs those [13].…”
Section: Objectivesmentioning
confidence: 99%
“…While the weights on the suit do keep astronauts fixed to one spot in the water, gravity still affects them inside the suit causing them to remain susceptible to sliding around inside the EVA suit itself. Despite these limitations, the value of the facility in what it offers as a training resource far outweighs those [13].…”
Section: Objectivesmentioning
confidence: 99%
“…The recommendations towards all the enhancement on implementation the aforementioned features are divided into six categories: visual system, audio system, multiuser features, content, HDM and finally user support (See Table 2). E2 Mobile design medium should be considered to suit in real-life social and political environment Harley et al [57] E3 Utilize available sensors to ease navigation system Sinnott et al [58] (F) User Support F1 VR learning as part topics of the school curriculum in teaching and learning Taranilla et al [46] F2 implementing edutainment and expanding other learning possibilities Checa et al [38]; Longo et al [39] F3 Instant application can boost users' learning participation Yang et al [59]…”
Section: Guidelines On Discovery and Planningmentioning
confidence: 99%
“…Zhang et al (2019) developed a VR simulator for training operators to submarine vehicles. In Sinnott et al (2019), a typical scuba diving mask was converted to a head-mounted display for underwater experiences, and although the goal was to study the effects of neutral buoyancy to VR experiences for NASA, the proposed approach is a step towards more immersive underwater experiences. Fernandez et al (2019) and Amores et al (2019) have pioneered on an interactive, immersive VR experience that it is based on videos and 3D of oceanic life and a collection of physiological, chemical and EEG signals, in order to influence the relaxation state of a user.…”
Section: Vr Experiences Of Underwater Scenesmentioning
confidence: 99%