2004
DOI: 10.1109/tvlsi.2004.834237
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Unifying mesh- and tree-based programmable interconnect

Abstract: Abstract-We examine the traditional, symmetric, Manhattan mesh design for field-programmable gate-array (FPGA) routing along with tree-of-meshes (ToM) and mesh-of-trees (MoT) based designs. All three networks can provide general routing for limited bisection designs (Rent's Rule with 1) and allow locality exploitation. They differ in their detailed topology and use of hierarchy. We show that all three have the same asymptotic wiring requirements. We bound this tightly by providing constructive mappings between… Show more

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Cited by 28 publications
(18 citation statements)
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References 36 publications
(51 reference statements)
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“…Previous works [10][11][12], also confirms the multilevel BFT based 2D interconnect topology is able to reduce 59 % of the total number of switches and save 56 % of the total FPGA area compared to Mesh-based FPGA with identical logic density and array size [10]. Considering the challenges associated with 2D physical design of Tree-based FPGA [13,14], we proposed two different network partitioning methodology to design and implement high density 3D FPGAs based on Tree-based interconnect network. The main focus of this chapter is on the discussion of the complete set of tools and technologies needed to conduct 3D design feasibility study and interconnect network characterization methodologies to build high performance 3D re-configurable systems based on Tree-based interconnect and a comparison procedure has been put in place and the end to validate the advantages of 3D Tree-based FPGA over 3D Mesh-based FPGA architectures.…”
Section: D Tree-based Interconnect: a Comparison With 2dmentioning
confidence: 70%
“…Previous works [10][11][12], also confirms the multilevel BFT based 2D interconnect topology is able to reduce 59 % of the total number of switches and save 56 % of the total FPGA area compared to Mesh-based FPGA with identical logic density and array size [10]. Considering the challenges associated with 2D physical design of Tree-based FPGA [13,14], we proposed two different network partitioning methodology to design and implement high density 3D FPGAs based on Tree-based interconnect network. The main focus of this chapter is on the discussion of the complete set of tools and technologies needed to conduct 3D design feasibility study and interconnect network characterization methodologies to build high performance 3D re-configurable systems based on Tree-based interconnect and a comparison procedure has been put in place and the end to validate the advantages of 3D Tree-based FPGA over 3D Mesh-based FPGA architectures.…”
Section: D Tree-based Interconnect: a Comparison With 2dmentioning
confidence: 70%
“…10. A variety of heuristic strategies have been applied to counter the quadratic growth, such as fat tree, mesh of trees (MoT), and tree of meshes (ToM) implementations [33]. Most of the approaches replace a bruteforce crosspoint [ Fig.…”
Section: E Empirical Design Of Field-programmable Wiring Architecturementioning
confidence: 99%
“…Techniques from survivable network design can provide a framework that supports recovery from connection failures [8], [67]. Effective digital signal topologies such as the methods described by DeHon [33] will need to be extended to support multidomain fabrics.…”
Section: A Switching Technologiesmentioning
confidence: 99%
“…4). The number of tree levels is (21) where is the length of each row or column. The number of channels, , composing the root level, , of each tree will thus be (22) The total bisection width at this level is the aggregate channel capacity across all channels across the chip…”
Section: B Tree Growthmentioning
confidence: 99%
“…For the MoT, the level is defined by the size of the device (21). The total number of wires in a channel is then (27) Equation (22) told us how to calculate for the case.…”
Section: Total Hierarchical Wiresmentioning
confidence: 99%