2019
DOI: 10.1177/2056305119880177
|View full text |Cite
|
Sign up to set email alerts
|

United We Stand: Platforms, Tools and Innovation With the Unity Game Engine

Abstract: The skirmish between game engines Unity and Unreal presents a new front in the platformization of cultural production. This article argues that such programs are “platform tools.” They enable amateurs and professionals to not only build content for platforms but also “lock-in” industry ideologies in the ideation, production, implementation, and distribution of digital creative work, resulting in a homogeneity of developers, practices, and products. The Unity engine’s history, features, and place in the game pr… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
44
0
1

Year Published

2020
2020
2024
2024

Publication Types

Select...
6
4

Relationship

0
10

Authors

Journals

citations
Cited by 50 publications
(45 citation statements)
references
References 18 publications
0
44
0
1
Order By: Relevance
“…The researchers’ conclusion—namely that a handful of predominantly United States and China-based companies take in the majority of app-based revenue—is indicative of the economic power asymmetries across regions and companies. Moreover, despite the supposed “democratization” of the tools of game production described by Maxwell Foxman (2019), Apple’s App Store is a winner-takes-all economy par excellence .…”
Section: New Methodological Challengesmentioning
confidence: 99%
“…The researchers’ conclusion—namely that a handful of predominantly United States and China-based companies take in the majority of app-based revenue—is indicative of the economic power asymmetries across regions and companies. Moreover, despite the supposed “democratization” of the tools of game production described by Maxwell Foxman (2019), Apple’s App Store is a winner-takes-all economy par excellence .…”
Section: New Methodological Challengesmentioning
confidence: 99%
“…For developers across the globe, game engines have undoubtedly lowered the bar to create games. In the words of Keogh (2019, p. 26), “Videogames have obtained their printing press through the rise and acceptance of third-party engines.” Yes, but in moves fully in accordance with the broader process of platformization, these “platform tools” have locked-in “industry ideologies in the ideation, production, implementation, and distribution of digital creative work” and by doing so constricting creative and ideological alternatives (Foxman, 2019, p. 1). By virtue of its industry dominance, Unity has set expectations about the standards for content genres, the identity of its users, and the very future of new technologies, particularly virtual reality applications (Foxman, 2019).…”
Section: Labor: From Modding To Everyday Game-makingmentioning
confidence: 99%
“…Pembuatan permainan terdapat berbagai macam tool diantaranya Unity 3D [10]. Tool ini merupakan software yang biasanya digunakan dalam pembuatan game baik 2D maupun 3D dikarenakan kelengkapan menu dan fungsi-fungsi nya yang lengkap.…”
Section: Pendahuluanunclassified