2020
DOI: 10.5194/egusphere-egu2020-11970
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Unity game engine as a method of presentation of data collected from UAV

Abstract: <p>Representatives of the scientific community collect and store huge amounts of spatial data resulting from years of their studies. However, there is a common problem of visualization methods of data which would be interesting to understand for a recipient from outside of the area as well as according to the current trends. In the modern day, many spheres of our life have been moved to the virtual reality and that is why representatives of areas such as industry, science, culture and art need to… Show more

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