2023
DOI: 10.3390/electronics12183953
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Unlocking the Potential: A Comprehensive Evaluation of Augmented Reality and Virtual Reality in Education

Mohammed A. M. AlGerafi,
Yueliang Zhou,
Mohamed Oubibi
et al.

Abstract: Augmented Reality (AR) and Virtual Reality (VR) are poised to revolutionize education by offering immersive and interactive learning experiences. This research comprehensively evaluates the educational applications of AR and VR, specifically emphasizing their impact on student motivation, learning outcomes, engagement, and overall learning experiences. The analysis explores how AR and VR can improve student learning, knowledge retention, and skill acquisition by systematically reviewing existing the literature… Show more

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Cited by 52 publications
(19 citation statements)
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“…5 VR technology finds diverse applications in gaming, education, healthcare, and training, continually advancing with new technologies. 6,7 Consequently, VR is an emerging tool in education and research, and it is being used in different educational stages, areas of knowledge, and science education. 5,8−10 In addition, the application of VR in teaching has positive effects on students' behaviors and cognition, improving their learning process 11 and providing students with unparalleled opportunities to engage with content, explore complex concepts, and interact with virtual environments.…”
Section: ■ Introductionmentioning
confidence: 99%
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“…5 VR technology finds diverse applications in gaming, education, healthcare, and training, continually advancing with new technologies. 6,7 Consequently, VR is an emerging tool in education and research, and it is being used in different educational stages, areas of knowledge, and science education. 5,8−10 In addition, the application of VR in teaching has positive effects on students' behaviors and cognition, improving their learning process 11 and providing students with unparalleled opportunities to engage with content, explore complex concepts, and interact with virtual environments.…”
Section: ■ Introductionmentioning
confidence: 99%
“…5,8−10 In addition, the application of VR in teaching has positive effects on students' behaviors and cognition, improving their learning process 11 and providing students with unparalleled opportunities to engage with content, explore complex concepts, and interact with virtual environments. 6 VR can promote collaborative learning, allowing students to work together in a lab or other virtual space, regardless of their geographic location or time zone, providing a more flexible and efficient means of conducting research and developing teaching and learning activities, 12−14 including efforts to engage science publishing in a variety of informal learning contexts. 15 Another advantage of using VR in education settings is that it provides students with unparalleled opportunities to engage with content, explore complex concepts, and interact with virtual environments.…”
Section: ■ Introductionmentioning
confidence: 99%
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