2005
DOI: 10.1007/11552499_50
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Unsupervised Markovian Segmentation on Graphics Hardware

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Cited by 2 publications
(5 citation statements)
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“…Monte-Carlo optimization). Secondly, the nature of the Markovian approach resulted in a straightforward implementation in the GPU, which has been remarked by others [9,10]. The experiments showed that by using HRMF at the GPU level, stable results can be attainable in a very reasonably computation time, simplifying the soft-tissuedeformation simulation pipeline.…”
Section: Discussion and Future Workmentioning
confidence: 75%
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“…Monte-Carlo optimization). Secondly, the nature of the Markovian approach resulted in a straightforward implementation in the GPU, which has been remarked by others [9,10]. The experiments showed that by using HRMF at the GPU level, stable results can be attainable in a very reasonably computation time, simplifying the soft-tissuedeformation simulation pipeline.…”
Section: Discussion and Future Workmentioning
confidence: 75%
“…In [9,10] the general way of MRF on graphics hardware is presented. For the implementation a new extension for OpenGL, EXT_framebuffer_object [6,7], was used.…”
Section: Methodsmentioning
confidence: 99%
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“…As for the implementation, since every pixel of the scene are independently processed, we have implemented our method on a parallel architecture, namely a Graphics Processor Unit (GPU) [17]. A GPU is a processor embedded on most graphics card nowadays available on the market which, among other things, can load, compile and execute programs implemented with a C-like language.…”
Section: Resultsmentioning
confidence: 99%
“…To our opinion, this property appears as a major advantage. Second, this segmentation method can be parallelized and implemented on a parallel architecture such as a graphics processor unit (GPU) [17]. In this way, the segmentation map r c can be computed in interactive time.…”
Section: Color Segmentationmentioning
confidence: 99%