2014
DOI: 10.1155/2014/821908
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Upper Limb Posture Estimation in Robotic and Virtual Reality-Based Rehabilitation

Abstract: New motor rehabilitation therapies include virtual reality (VR) and robotic technologies. In limb rehabilitation, limb posture is required to (1) provide a limb realistic representation in VR games and (2) assess the patient improvement. When exoskeleton devices are used in the therapy, the measurements of their joint angles cannot be directly used to represent the posture of the patient limb, since the human and exoskeleton kinematic models differ. In response to this shortcoming, we propose a method to estim… Show more

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Cited by 28 publications
(36 citation statements)
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“…Virtual Reality (VR) provides patients with a more realistic, varied, and enhanced sensory perception experience and also facilitates motor learning based on various feedback mechanisms [ 22 , 23 ]. It can simulate body movements of daily life, making rehabilitation more entertaining.…”
Section: Introductionmentioning
confidence: 99%
“…Virtual Reality (VR) provides patients with a more realistic, varied, and enhanced sensory perception experience and also facilitates motor learning based on various feedback mechanisms [ 22 , 23 ]. It can simulate body movements of daily life, making rehabilitation more entertaining.…”
Section: Introductionmentioning
confidence: 99%
“…This circumstance makes the method in [ 21 ] difficult to apply. For extended discussion, see [ 22 , 23 ].…”
Section: Introductionmentioning
confidence: 99%
“…Acknowledging different kinematic structures in limb and Exoskeleton, [ 23 ] introduces the EIKPE (Extended Inverse Kinematics Posture Estimation) method. EIKPE considers the parallel kinematic chains limb and Exoskeleton as related through the cuff constraints that fix them together.…”
Section: Introductionmentioning
confidence: 99%
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“…The current results show that with the level of noise expected from rotary sensors, the human limb parameters can be estimated with relatively small bias and variance. There has been prior work on estimating human limb posture when connected to an exoskeleton robot [16], and to plan the robot's trajectory for a given human limb trajectory [15]. However, the authors are unaware of any prior work on estimating the location of the human joint and limb length using the human and robot joint kinematic data.…”
mentioning
confidence: 99%