2017
DOI: 10.1007/978-3-319-56541-5_34
|View full text |Cite
|
Sign up to set email alerts
|

Urban Gamification in Architecture Education

Abstract: This paper describes early stages of an educational project focused on using gamification in architecture education. The state of the art of gamification technologies applied to education, architecture and urban design, is introduced, as well as main objectives of the project. It is based on the use of virtual reality systems on urban spaces to asses motivational, social, and spatial competences in an educational context. Finally, assessment methodology and previous design concepts are discussed.Abstract. This… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1

Citation Types

0
16
0

Year Published

2018
2018
2023
2023

Publication Types

Select...
5
3
1

Relationship

4
5

Authors

Journals

citations
Cited by 24 publications
(16 citation statements)
references
References 13 publications
0
16
0
Order By: Relevance
“…The perception of the usefulness of sound and the gamification of the interaction are the aspects less valued by the students. This result reflects the absence of a need to consider other variables of the project in the academic presentations beyond the visual (Fonseca et al, 2017b; Valls, Redondo, & Fonseca, 2015; Valls, Redondo, Fonseca, Garcia‐Almirall, & Subirós, 2016; Vicent, Villagrasa, Fonseca, & Redondo, 2015). This result is the opposite of users who are not experts in the development or education of architectural or urban projects, an aspect that reflects a gap to be resolved internally in current educational plans.…”
Section: Discussionmentioning
confidence: 95%
“…The perception of the usefulness of sound and the gamification of the interaction are the aspects less valued by the students. This result reflects the absence of a need to consider other variables of the project in the academic presentations beyond the visual (Fonseca et al, 2017b; Valls, Redondo, & Fonseca, 2015; Valls, Redondo, Fonseca, Garcia‐Almirall, & Subirós, 2016; Vicent, Villagrasa, Fonseca, & Redondo, 2015). This result is the opposite of users who are not experts in the development or education of architectural or urban projects, an aspect that reflects a gap to be resolved internally in current educational plans.…”
Section: Discussionmentioning
confidence: 95%
“…In parallel, the main conclusions of the project are implemented in the development of the Game4City 3.0 project. This project addresses gamified and interactive strategies for viewing urban environments in 3D at the educational and social levels [ 13 ]. The ability to create interactive and immersive virtual architectural models encourages a creative approach to architecture and fosters the acquisition of the skills needed to reproduce and understand the space [ 14 ].…”
Section: Introductionmentioning
confidence: 99%
“…The gamification in class helps improve the connection between the resource, knowledge and the student. It offers the opportunity to reflect on a topic in depth and allows positive changes in behavior [1].…”
Section: Introductionmentioning
confidence: 99%