2001
DOI: 10.1061/(asce)0733-9488(2001)127:3(118)
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Urban Planning Using Augmented Reality

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Cited by 19 publications
(6 citation statements)
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“…This has resulted in the emergence of a new form of spatial planning, referred to as e-planning using e-participation 22 . This concerns augmented reality—AR 23 – 31 and virtual reality—VR 32 41 . These techniques are increasingly used in planning work to visualise the future states of spatial development.…”
Section: Literature Reviewmentioning
confidence: 99%
“…This has resulted in the emergence of a new form of spatial planning, referred to as e-planning using e-participation 22 . This concerns augmented reality—AR 23 – 31 and virtual reality—VR 32 41 . These techniques are increasingly used in planning work to visualise the future states of spatial development.…”
Section: Literature Reviewmentioning
confidence: 99%
“…AR allows digital information to be situated in physical space, so in an urban context, development details can be shared between stakeholders at the physical location or displayed and embodied at scale. The main affordance of AR-to overlay digital information over the physical world-is touted as a key driver in encouraging engagement with planning proposals, or in consulting with citizens about future developments [5,18,19]. Whilst there has been research into what this can mean for co-design in participatory planning, it is noted that the greater political systems in place still ultimately decide the face of participation in any given engagement process [4].…”
Section: Introductionmentioning
confidence: 99%
“…For example, Klinker et al (2001) accurately erected a virtual wall at a real construction site by using fiducial markers as tracking technology. Shen et al (2001) developed an Augmented Reality system for urban planning and environmental assessment based on the approach of affine representation. As an image-based method, in addition to saving more time, it also presents more realistic and objective results than traditional graphics-based Virtual Reality (VR).…”
Section: Introductionmentioning
confidence: 99%