2021
DOI: 10.3390/su13020649
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Urban Sustainability and Natural Hazards Management; Designs Using Simulations

Abstract: Sustainability is a topic with deep implications, as reflected by the approval of the 2030 Agenda for the sustainable development that has 17 Sustainable Development Goals (SDGs). One of these SDGs tries to achieve the sustainability of cities, for which we have verified that their resilience is necessary against natural hazards (NH). For the persistence of NH through time on a world scale, it is crucial to train expert technicians in the prevention and control of these risks. For this research, two studies ha… Show more

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Cited by 14 publications
(10 citation statements)
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“…The metric provides a quick "gut check" for players to determine sentiment related to their policies comprising social, economic, and other factors in one key performance indicator. Other city-building games have been used for urban development and waste management research -Fernández and Ceacero-Moreno [5] tested Cities: Skylines (2015) to see if it met the standards necessary to train environmentalists with gamified training scenarios as well as to see if it was able to correctly identify and manage natural hazards that occurred in the city. Cities: Skylines was also tested and scored in waste management, as well as energy production, and health systems, and it was deemed sufficiently realistic to be used in gamified learning [5].…”
Section: Simulation Games and Gamified Toolsmentioning
confidence: 99%
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“…The metric provides a quick "gut check" for players to determine sentiment related to their policies comprising social, economic, and other factors in one key performance indicator. Other city-building games have been used for urban development and waste management research -Fernández and Ceacero-Moreno [5] tested Cities: Skylines (2015) to see if it met the standards necessary to train environmentalists with gamified training scenarios as well as to see if it was able to correctly identify and manage natural hazards that occurred in the city. Cities: Skylines was also tested and scored in waste management, as well as energy production, and health systems, and it was deemed sufficiently realistic to be used in gamified learning [5].…”
Section: Simulation Games and Gamified Toolsmentioning
confidence: 99%
“…Other city-building games have been used for urban development and waste management research -Fernández and Ceacero-Moreno [5] tested Cities: Skylines (2015) to see if it met the standards necessary to train environmentalists with gamified training scenarios as well as to see if it was able to correctly identify and manage natural hazards that occurred in the city. Cities: Skylines was also tested and scored in waste management, as well as energy production, and health systems, and it was deemed sufficiently realistic to be used in gamified learning [5]. Cities: Skylines is like SimCity 4 in that it groups all types of waste as garbage, and all garbage can be treated or disposed of through various means.…”
Section: Simulation Games and Gamified Toolsmentioning
confidence: 99%
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“…In recent years, serious games have been utilized in areas relating to sustainable development [29][30][31] There are therefore multiple analyses on the subject that have influenced the development of the 'Kin dee You dee' toolkit. Ouriachi et al [32] explore different serious games in the field of sustainability and summarize their objectives as "(a) making players aware of the challenges associated with sustainability, (b) providing knowledge and understanding with the issue of sustainability, and (c) encouraging players to take actions and develop solutions that are environmental and socioeconomic balanced".…”
Section: Using Serious Games For Participatory Planning and Community Engagement For Enhancing Disaster Risk Resiliencementioning
confidence: 99%
“…6 (Fernández, 2021) This study talks about the utility of gamification in the field of natural hazards. Authors argue that the use of games for training purposes makes the attempts of prevention and control better for environmentalists.…”
Section: Gamification and Sustainabilitymentioning
confidence: 99%