2015 ASEE Annual Conference and Exposition Proceedings
DOI: 10.18260/p.24973
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Usability Evaluation of a Virtual Educational Laboratory Platform

Abstract: Taking advantage of videogame technology, game engine-based virtual laboratories are able to offer promising immersive and collaborative learning experiences. Research indicates that such virtual laboratories can be viable alternative forms for laboratory learning activities with special advantages in distance education applications. Various researchers also evaluated whether students learned target knowledge via virtual laboratory exercises. However, several questions emerged during these evaluations: Can stu… Show more

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Cited by 8 publications
(2 citation statements)
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“…Third, usability and accessibility should be taken into consideration: VRCL systems should be accessible to all levels of technical skills as differences negatively affect group cohesion and learning between group members (Y. Chang et al, 2016;Denoyelles and Kyeong-Ju Seo, 2012). Fourth, learners' perceived usefulness of the VE also affects group cohesion; factors such as awareness, presence and social presence appear to significantly influence this perceived usefulness (Denoyelles and Kyeong-Ju Seo, 2012;Yeh et al, 2012).…”
Section: Skills and Competences Trained With Vrclmentioning
confidence: 99%
“…Third, usability and accessibility should be taken into consideration: VRCL systems should be accessible to all levels of technical skills as differences negatively affect group cohesion and learning between group members (Y. Chang et al, 2016;Denoyelles and Kyeong-Ju Seo, 2012). Fourth, learners' perceived usefulness of the VE also affects group cohesion; factors such as awareness, presence and social presence appear to significantly influence this perceived usefulness (Denoyelles and Kyeong-Ju Seo, 2012;Yeh et al, 2012).…”
Section: Skills and Competences Trained With Vrclmentioning
confidence: 99%
“…The training is the process designed to help a person to acquire knowledge, skills, and competencies. Ten key components for success training include (i) collaboration, (ii) starting with the end in mind (backward design), (iii) awareness of learning styles, (iv) use of a variety of learning strategies, (v) awareness of audience / relevance, (vi) facilitation of learning vs. pure instruction, (vii) creation of authentic learning, (viii) active participation, (ix) use of assessment tools and (x) evaluation (see Figure 2) 28, 29,30 . The best educational pedagogy is to include all the components.…”
Section: Key Components For Successful Educational Pedagogymentioning
confidence: 99%