“…Summarize the Table 11 , researchers developed applications and games for language learning in which majority of these developed for English Language Learning and vocabulary. Similarly, less application and games were developed for pedagogy ( Kearney et al, 2012 ) ( Dennen & Hao, 2014 ) reading ( Hsu, Hwang & Chang, 2013 ) ( Lin, 2014 ), pronunciation ( Liakin, Cardoso & Liakina, 2014 ) idioms ( Wong, 2013 ) ( Amer, 2014 ) tenses ( Önal, Çevik & Şenol, 2019 ) grammar ( Chu, Wang & Wang, 2019 ; Ramadoss & Wang, 2012 ) spellings ( Tshering et al, 2018 ) achievement, attitude, usefulness, usability and effectiveness ( Martin & Ertzberger, 2013 ) ( Liu, Li & Carlsson, 2010 ) ( Ishaq et al, 2020a ; Ishaq et al, 2020b ; Ishaq et al, 2019 ; Ishaq et al, 2020d ). From the selected studies, various models/frameworks were used as a base for developing an application in which TAM ( Hsu, Hwang & Chang, 2013 ) ( Lin, 2014 ) ( Chang et al, 2013 ) ( Ishaq et al, 2020b ; Ishaq et al, 2019 ) mostly used.…”