2018
DOI: 10.4108/eai.11-7-2019.159946
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Usability of serious games for the training of people with dementia

Abstract: Dementia is a progressive syndrome affecting executive and motor functions. Serious gaming (SG) is an emerging treatment. However, its added benefit is difficult to establish since standardized usability evaluations are missing. We apply a recently developed observer-rated scale to determine the usability of two SG scenarios for people with dementia (PwD). Raters watched video recordings of a SG (MobiAssist) played by PwD and a virtual city through which healthy older adults walked. Raters completed the scale … Show more

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Cited by 3 publications
(2 citation statements)
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“…The last group-elderly with signs of dementia-rated the software poorly, attributing to the system a score of 56.25. The lower SUS score can be explained by some elements of the game placing a burden on the cognitive abilities of people with dementia, which is in agreement with the results of other similar studies [59].…”
Section: Methods Of Evaluation and Resultssupporting
confidence: 92%
“…The last group-elderly with signs of dementia-rated the software poorly, attributing to the system a score of 56.25. The lower SUS score can be explained by some elements of the game placing a burden on the cognitive abilities of people with dementia, which is in agreement with the results of other similar studies [59].…”
Section: Methods Of Evaluation and Resultssupporting
confidence: 92%
“…We presented data about the internal consistency of the subscales of our questionnaire, with McDonald ω being between 0.65 and 0.81. These findings are consistent with those of previous studies about the internal consistency of usability questionnaires administered to older adults or people with cognitive impairment [ 54 , 55 ]; however, we found only a small number of studies regarding this topic.…”
Section: Discussionsupporting
confidence: 93%