2022
DOI: 10.1007/s10055-022-00712-9
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Usability, user experience and mental workload in a mobile Augmented Reality application for digital storytelling in cultural heritage

Abstract: Augmented Reality (AR) has become an increasingly used technology to support and enhance the enjoyment of cultural heritage. Particularly relevant is its importance for digital storytelling: by framing a portion of a fresco or painting with a smartphone, an AR mobile application can provide contextually relevant information, also in the form of multimedia content, that can help the user to understand the story and meaning behind the images. In this type of application, human factors are of fundamental importan… Show more

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Cited by 15 publications
(8 citation statements)
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“…Another example of an AR interactive digital storytelling application is presented in [35]. The study deals with a mobile AR application developed to guide visitors in the interpretation of the frescoes inside the Basilica of Saint Catherina of Alexandria in Galatina.…”
Section: Related Workmentioning
confidence: 99%
“…Another example of an AR interactive digital storytelling application is presented in [35]. The study deals with a mobile AR application developed to guide visitors in the interpretation of the frescoes inside the Basilica of Saint Catherina of Alexandria in Galatina.…”
Section: Related Workmentioning
confidence: 99%
“…In the first phase of the research, namely the quantitative phase, researchers first explained the Kiosagri.com platform, followed by an interaction session conducted directly by respondents to try out the features contained in the platform. Then collect quantitative data using a questionnaire, analyse the results, and then use the results to plan (or create) the second phase [27]. The quantitative results inform the type of questions to be asked to respondents.…”
Section: Designmentioning
confidence: 99%
“…The second phase of the study was a qualitative phase that was a follow-up to the quantitative phase with data collection through interviews with a small sample of respondents from the respondent population in the first phase. Interviews were conducted in a semi-structured manner (in-depth interviews) with a database of qualitative questions narrowing the scope of quantitative questions [27].…”
Section: Designmentioning
confidence: 99%
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“…For instance, Karapakdee and Wannapiroon [16] introduce a game learning experience based on immersive digital storytelling addressing the topic of game developer competency. De Paolis et al [17] developed a mobile augmented reality (AR) application that gives visitors information about the story and meaning behind the frescoes inside a basilica.…”
Section: Introductionmentioning
confidence: 99%