2017 International Conference on Communication, Computing and Digital Systems (C-Code) 2017
DOI: 10.1109/c-code.2017.7918937
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Usage of gamification in enterprise: A review

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Cited by 21 publications
(10 citation statements)
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“…Gamification is a pioneering and innovative approach that tells how the organizations have embedded these strategies in their software program to boom the pupil's engagement [2]. Thom et al [17], used a new method that omits gamification from social networks can lead to the subsequent effects: (1) decreased consumer engagement; (2) decreased user participation; and (3) decreased scholar achievement.…”
Section: Literature Reviewmentioning
confidence: 99%
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“…Gamification is a pioneering and innovative approach that tells how the organizations have embedded these strategies in their software program to boom the pupil's engagement [2]. Thom et al [17], used a new method that omits gamification from social networks can lead to the subsequent effects: (1) decreased consumer engagement; (2) decreased user participation; and (3) decreased scholar achievement.…”
Section: Literature Reviewmentioning
confidence: 99%
“…There are numerous techniques that can amplify the engagement of the user. Competition is another approach that can be used in corporations gamification as a accurate characteristic [2]. Gamification can facilitate motivation which brings about the engagement of users, resulting in higher overall performance and alternate of behavior [3].…”
Section: Introductionmentioning
confidence: 99%
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“…The different contributions to the study of gamification have shown that its positive effects also extend to the business world. Some authors (Aziz, et al 2017, Conaway and Garay 2014, Hamari, et al 2014) have pointed out that numerous business entities use game mechanics to motivate their employees to improve their performance, make work and training more enjoyable and encourage cooperation among them. Other authors (Eisingerich, et al 2019, Streukens, et al 2019) have emphasized the usefulness of gamification in customer relationship management.…”
Section: The Use Of Gamification In the Provision Of Banking Servicesmentioning
confidence: 99%
“…Organizations in Pakistan have not yet fully grasped or even considered the approach of business development through Gamification, this is so because there is an implied formality in the majority of our business structures which leads to close-minded working environments and due to the fact that many workers who belong to generation x would not be able to adapt this concept as well as those of generation y, as there is a majority of generation x in decision making positions in organizations throughout Pakistan, the concept of Gamification would seem foreign to them and might not regard it with importance (Aziz, Mushtaq and Anwar, 2017).…”
Section: Theoretical Frameworkmentioning
confidence: 99%